#ifndef LEGOOMNI_H #define LEGOOMNI_H #include "compat.h" #include "mxdsaction.h" #include "mxomni.h" class GifManager; class Isle; class IslePathActor; class LegoAnimationManager; class LegoBuildingManager; class LegoControlManager; class LegoEntity; class LegoGameState; class LegoInputManager; class LegoNavController; class LegoPathBoundary; class LegoPlantManager; class LegoROI; class LegoSoundManager; class LegoUnkSaveDataWriter; class LegoVideoManager; class LegoWorld; class LegoWorldList; class MxAtomId; class MxBackgroundAudioManager; class MxDSFile; class MxTransitionManager; class ViewLODListManager; class ViewManager; extern MxAtomId* g_copterScript; extern MxAtomId* g_dunecarScript; extern MxAtomId* g_jetskiScript; extern MxAtomId* g_racecarScript; extern MxAtomId* g_carraceScript; extern MxAtomId* g_carracerScript; extern MxAtomId* g_jetraceScript; extern MxAtomId* g_jetracerScript; extern MxAtomId* g_isleScript; extern MxAtomId* g_elevbottScript; extern MxAtomId* g_infodoorScript; extern MxAtomId* g_infomainScript; extern MxAtomId* g_infoscorScript; extern MxAtomId* g_regbookScript; extern MxAtomId* g_histbookScript; extern MxAtomId* g_hospitalScript; extern MxAtomId* g_policeScript; extern MxAtomId* g_garageScript; extern MxAtomId* g_act2mainScript; extern MxAtomId* g_act3Script; extern MxAtomId* g_jukeboxScript; extern MxAtomId* g_pz5Script; extern MxAtomId* g_introScript; extern MxAtomId* g_testScript; extern MxAtomId* g_jukeboxwScript; extern MxAtomId* g_sndAnimScript; extern MxAtomId* g_creditsScript; extern MxAtomId* g_nocdSourceName; // VTABLE: LEGO1 0x100d8638 // SIZE 0x140 class LegoOmni : public MxOmni { public: enum { c_disableInput = 0x01, c_disable3d = 0x02, c_clearScreen = 0x04 }; void CreateBackgroundAudio(); void RemoveWorld(const MxAtomId&, MxLong); static int GetCurrPathInfo(LegoPathBoundary**, MxS32&); static void CreateInstance(); static LegoOmni* GetInstance(); LegoOmni(); ~LegoOmni() override; // vtable+00 MxLong Notify(MxParam& p_param) override; // vtable+04 // FUNCTION: LEGO1 0x10058aa0 inline const char* ClassName() const override // vtable+0c { // STRING: LEGO1 0x100f671c return "LegoOmni"; } // FUNCTION: LEGO1 0x10058ab0 inline MxBool IsA(const char* p_name) const override // vtable+10 { return !strcmp(p_name, LegoOmni::ClassName()) || MxOmni::IsA(p_name); } void Init() override; // vtable+14 MxResult Create(MxOmniCreateParam& p_param) override; // vtable+18 void Destroy() override; // vtable+1c MxResult Start(MxDSAction* p_dsAction) override; // vtable+20 void DeleteObject(MxDSAction& p_dsAction) override; // vtable+24 MxBool DoesEntityExist(MxDSAction& p_dsAction) override; // vtable+28 MxEntity* AddToWorld(const char* p_id, MxS32 p_entityId, MxPresenter* p_presenter) override; // vtable+30 void NotifyCurrentEntity(MxNotificationParam* p_param) override; // vtable+34 void StartTimer() override; // vtable+38 void StopTimer() override; // vtable+3c LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid); void AddWorld(LegoWorld* p_world); void DeleteWorld(LegoWorld* p_world); void FUN_1005b4f0(MxBool p_disable, MxU16 p_flags); LegoVideoManager* GetVideoManager() { return (LegoVideoManager*) m_videoManager; } LegoSoundManager* GetSoundManager() { return (LegoSoundManager*) m_soundManager; } LegoInputManager* GetInputManager() { return m_inputMgr; } GifManager* GetGifManager() { return m_gifManager; } LegoWorld* GetCurrentWorld() { return m_currentWorld; } LegoNavController* GetNavController() { return m_navController; } IslePathActor* GetCurrentVehicle() { return m_currentVehicle; } LegoPlantManager* GetLegoPlantManager() { return m_plantManager; } LegoAnimationManager* GetAnimationManager() { return m_animationManager; } LegoBuildingManager* GetLegoBuildingManager() { return m_buildingManager; } LegoGameState* GetGameState() { return m_gameState; } MxBackgroundAudioManager* GetBackgroundAudioManager() { return m_bkgAudioManager; } MxTransitionManager* GetTransitionManager() { return m_transitionManager; } MxDSAction& GetCurrentAction() { return m_action; } LegoUnkSaveDataWriter* GetUnkSaveDataWriter() { return m_saveDataWriter; } inline void SetNavController(LegoNavController* p_navController) { m_navController = p_navController; } inline void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; } inline void SetExit(MxBool p_exit) { m_exit = p_exit; } inline void CloseMainWindow() { PostMessageA(m_windowHandle, WM_CLOSE, 0, 0); } // SYNTHETIC: LEGO1 0x10058b30 // LegoOmni::`scalar deleting destructor' private: undefined4* m_unk0x68; // 0x68 ViewLODListManager* m_viewLODListManager; // 0x6c LegoInputManager* m_inputMgr; // 0x70 GifManager* m_gifManager; // 0x74 LegoWorldList* m_worldList; // 0x78 LegoWorld* m_currentWorld; // 0x7c MxBool m_exit; // 0x80 LegoNavController* m_navController; // 0x84 IslePathActor* m_currentVehicle; // 0x88 LegoUnkSaveDataWriter* m_saveDataWriter; // 0x8c LegoPlantManager* m_plantManager; // 0x90 LegoAnimationManager* m_animationManager; // 0x94 LegoBuildingManager* m_buildingManager; // 0x98 LegoGameState* m_gameState; // 0x9c MxDSAction m_action; // 0xa0 MxBackgroundAudioManager* m_bkgAudioManager; // 0x134 MxTransitionManager* m_transitionManager; // 0x138 MxBool m_unk0x13c; // 0x13c }; MxBackgroundAudioManager* BackgroundAudioManager(); LegoGameState* GameState(); const char* GetNoCD_SourceName(); LegoInputManager* InputManager(); LegoOmni* Lego(); LegoEntity* PickEntity(MxLong, MxLong); LegoROI* PickROI(MxLong, MxLong); LegoSoundManager* SoundManager(); MxTransitionManager* TransitionManager(); LegoVideoManager* VideoManager(); LegoAnimationManager* AnimationManager(); LegoNavController* NavController(); LegoBuildingManager* BuildingManager(); LegoControlManager* ControlManager(); IslePathActor* CurrentVehicle(); ViewManager* GetViewManager(); LegoPlantManager* PlantManager(); LegoWorld* CurrentWorld(); LegoUnkSaveDataWriter* UnkSaveDataWriter(); GifManager* GetGifManager(); void FUN_10015820(MxBool p_disable, MxU16 p_flags); void FUN_10015860(const char*, MxU8); LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid); MxDSAction& GetCurrentAction(); void PlayMusic(MxU32 p_index); void SetIsWorldActive(MxBool p_isWorldActive); void DeleteObjects(MxAtomId* p_id, MxS32 p_first, MxS32 p_last); void RegisterScripts(); void UnregisterScripts(); void SetCurrentWorld(LegoWorld* p_world); #endif // LEGOOMNI_H