#ifndef LEGOENTITYPRESENTER_H #define LEGOENTITYPRESENTER_H #include "mxcompositepresenter.h" class LegoEntity; // VTABLE: LEGO1 0x100d8398 // SIZE 0x50 class LegoEntityPresenter : public MxCompositePresenter { public: LegoEntityPresenter(); virtual ~LegoEntityPresenter() override; // vtable+0x0 // FUNCTION: LEGO1 0x100534b0 inline const char* ClassName() const override // vtable+0xc { // GLOBAL: LEGO1 0x100f06b8 return "LegoEntityPresenter"; } // FUNCTION: LEGO1 0x100534c0 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoEntityPresenter::ClassName()) || MxCompositePresenter::IsA(p_name); } virtual void ReadyTickle() override; // vtable+0x18 virtual void RepeatingTickle(); // vtable+0x24 virtual void ParseExtra(); // vtable+0x30 virtual void Destroy() override; // vtable+0x38 virtual MxResult StartAction(MxStreamController* p_controller, MxDSAction* p_action) override; // vtable+0x3c virtual void Init(); // vtable+0x68 virtual undefined4 SetBackend(LegoEntity* p_unk0x4c); // vtable+0x6c void SetBackendLocation(Vector3Data& p_location, Vector3Data& p_direction, Vector3Data& p_up); private: void Destroy(MxBool p_fromDestructor); protected: LegoEntity* m_objectBackend; // 0x4c }; #endif // LEGOENTITYPRESENTER_H