#ifndef LEGOENTITY_H #define LEGOENTITY_H #include "decomp.h" #include "extra.h" #include "legoroi.h" #include "mxdsobject.h" #include "mxentity.h" #include "realtime/vector.h" // VTABLE: LEGO1 0x100d4858 // SIZE 0x68 (probably) class LegoEntity : public MxEntity { public: // Inlined at 0x100853f7 inline LegoEntity() { Init(); } __declspec(dllexport) virtual ~LegoEntity() override; // vtable+0x0 virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4 // FUNCTION: LEGO1 0x1000c2f0 inline const char* ClassName() const override // vtable+0xc { // GLOBAL: LEGO1 0x100f0064 return "LegoEntity"; } // FUNCTION: LEGO1 0x1000c300 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoEntity::ClassName()) || MxEntity::IsA(p_name); } virtual MxResult Create(MxDSObject& p_dsObject); // vtable+0x18 virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c virtual void ParseAction(char*); // vtable+0x20 virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24 virtual void SetWorldTransform(Vector3Impl& p_loc, Vector3Impl& p_dir, Vector3Impl& p_up); // vtable+0x28 virtual void ResetWorldTransform(MxBool p_inVehicle); // vtable+0x2c // FUNCTION: LEGO1 0x10001090 virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30 virtual void VTable0x34(); // vtable+0x34 virtual void VTable0x38(); // vtable+0x38 virtual void VTable0x3c(); // vtable+0x3c virtual void VTable0x40(); // vtable+0x40 virtual void VTable0x44(); // vtable+0x44 virtual void VTable0x48(); // vtable+0x48 virtual void VTable0x4c(); // vtable+0x4c void FUN_10010c30(); void SetLocation(Vector3Data& p_location, Vector3Data& p_direction, Vector3Data& p_up, MxBool); protected: void Init(); void SetWorld(); undefined m_unk0x10; undefined m_unk0x11; Vector3Data m_worldLocation; // 0x14 Vector3Data m_worldDirection; // 0x28 Vector3Data m_worldUp; // 0x3c MxFloat m_worldSpeed; // 0x50 LegoROI* m_roi; // 0x54 MxBool m_cameraFlag; // 0x58 undefined m_unk0x59; // For tokens from the extra string that look like this: // "Action:openram;\lego\scripts\Race\CarRaceR;0" ExtraActionType m_actionType; // 0x5c char* m_actionArgString; // 0x60 MxS32 m_actionArgNumber; // 0x64 }; #endif // LEGOENTITY_H