#ifndef AMBULANCEMISSIONSTATE_H #define AMBULANCEMISSIONSTATE_H #include "legostate.h" // VTABLE: LEGO1 0x100d72a0 // SIZE 0x24 class AmbulanceMissionState : public LegoState { public: AmbulanceMissionState(); // FUNCTION: LEGO1 0x10037600 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x100f00e8 return "AmbulanceMissionState"; } // FUNCTION: LEGO1 0x10037610 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, AmbulanceMissionState::ClassName()) || LegoState::IsA(p_name); } inline MxU16 GetColor(MxU8 p_id) { switch (p_id) { case 1: return m_color1; case 2: return m_color2; case 3: return m_color3; case 4: return m_color4; case 5: return m_color5; default: return 0; } } protected: undefined4 m_unk0x8; // 0x08 undefined4 m_unk0xc; // 0x0c MxU16 m_unk0x10; // 0x10 MxU16 m_unk0x12; // 0x12 MxU16 m_unk0x14; // 0x14 MxU16 m_unk0x16; // 0x16 MxU16 m_unk0x18; // 0x18 MxU16 m_color1; // 0x1a MxU16 m_color2; // 0x1c MxU16 m_color3; // 0x1e MxU16 m_color4; // 0x20 MxU16 m_color5; // 0x22 }; #endif // AMBULANCEMISSIONSTATE_H