#include "legoroi.h" #include DECOMP_SIZE_ASSERT(LegoROI, 0x10c); // SIZE 0x14 typedef struct { const char* m_name; MxS32 m_red; MxS32 m_green; MxS32 m_blue; MxS32 m_unk0x10; } ROIColorAlias; // GLOBAL: LEGO1 0x100dbe28 const double g_normalizeByteToFloat = 1.0 / 255; // GLOBAL: LEGO1 0x101011b0 ROIColorAlias g_roiColorAliases[22] = { {"lego black", 0x21, 0x21, 0x21, 0}, {"lego black f", 0x21, 0x21, 0x21, 0}, {"lego black flat", 0x21, 0x21, 0x21, 0}, {"lego blue", 0x00, 0x54, 0x8c, 0}, {"lego blue flat", 0x00, 0x54, 0x8c, 0}, {"lego brown", 0x4a, 0x23, 0x1a, 0}, {"lego brown flt", 0x4a, 0x23, 0x1a, 0}, {"lego brown flat", 0x4a, 0x23, 0x1a, 0}, {"lego drk grey", 0x40, 0x40, 0x40, 0}, {"lego drk grey flt", 0x40, 0x40, 0x40, 0}, {"lego dk grey flt", 0x40, 0x40, 0x40, 0}, {"lego green", 0x00, 0x78, 0x2d, 0}, {"lego green flat", 0x00, 0x78, 0x2d, 0}, {"lego lt grey", 0x82, 0x82, 0x82, 0}, {"lego lt grey flt", 0x82, 0x82, 0x82, 0}, {"lego lt grey fla", 0x82, 0x82, 0x82, 0}, {"lego red", 0xcb, 0x12, 0x20, 0}, {"lego red flat", 0xcb, 0x12, 0x20, 0}, {"lego white", 0xfa, 0xfa, 0xfa, 0}, {"lego white flat", 0xfa, 0xfa, 0xfa, 0}, {"lego yellow", 0xff, 0xb9, 0x00, 0}, {"lego yellow flat", 0xff, 0xb9, 0x00, 0}, }; // GLOBAL: LEGO1 0x10101368 MxS32 g_roiConfig = 100; // GLOBAL: LEGO1 0x101013ac ROIHandler g_someHandlerFunction = NULL; // FUNCTION: LEGO1 0x100a46a0 void LegoROI::WrappedSetLocalTransform(Matrix4& p_transform) { SetLocalTransform(p_transform); } // STUB: LEGO1 0x100a46b0 void LegoROI::FUN_100a46b0(Matrix4& p_transform) { } // STUB: LEGO1 0x100a58f0 void LegoROI::FUN_100a58f0(Matrix4& p_transform) { } // FUNCTION: LEGO1 0x100a81c0 void LegoROI::configureLegoROI(MxS32 p_roiConfig) { g_roiConfig = p_roiConfig; } // STUB: LEGO1 0x100a9a50 LegoROI::LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, MxTime p_time) : ViewROI(p_renderer, p_lodList) { m_time = p_time; } // FUNCTION: LEGO1 0x100a9bf0 MxBool LegoROI::CallTheHandlerFunction( char* p_param, MxFloat& p_red, MxFloat& p_green, MxFloat& p_blue, MxFloat& p_other ) { // TODO if (p_param == NULL) return FALSE; if (g_someHandlerFunction) { char buf[32]; if (g_someHandlerFunction(p_param, buf, 32)) p_param = buf; } return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_other); } // FUNCTION: LEGO1 0x100a9c50 MxBool LegoROI::ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green, MxFloat& p_blue, MxFloat& p_other) { // TODO: this seems awfully hacky for these devs. is there a dynamic way // to represent `the end of this array` that would improve this? MxU32 i = 0; do { if (strcmpi(g_roiColorAliases[i].m_name, p_param) == 0) { p_red = g_roiColorAliases[i].m_red * g_normalizeByteToFloat; p_green = g_roiColorAliases[i].m_green * g_normalizeByteToFloat; p_blue = g_roiColorAliases[i].m_blue * g_normalizeByteToFloat; p_other = g_roiColorAliases[i].m_unk0x10 * g_normalizeByteToFloat; return TRUE; } i++; } while ((MxS32*) &g_roiColorAliases[i] < &g_roiConfig); return FALSE; } // FUNCTION: LEGO1 0x100a9d30 void LegoROI::SetSomeHandlerFunction(ROIHandler p_func) { g_someHandlerFunction = p_func; } // FUNCTION: LEGO1 0x100a9e10 void LegoROI::SetDisplayBB(MxS32 p_displayBB) { // Intentionally empty function } // Note: Actually part of parent class (doesn't exist yet) // STUB: LEGO1 0x100aa350 void LegoROI::UpdateWorldBoundingVolumes() { // TODO }