#include "define.h" // GLOBAL: LEGO1 0x1010141c MxS32 g_mxcoreCount[101] = {0, -6643, -5643, -5058, -4643, -4321, -4058, -3836, -3643, -3473, -3321, -3184, -3058, -2943, -2836, -2736, -2643, -2556, -2473, -2395, -2321, -2251, -2184, -2120, -2058, -2000, -1943, -1888, -1836, -1785, -1736, -1689, -1643, -1599, -1556, -1514, -1473, -1434, -1395, -1358, -1321, -1286, -1251, -1217, -1184, -1152, -1120, -1089, -1058, -1029, -1000, -971, -943, -915, -888, -862, -836, -810, -785, -761, -736, -713, -689, -666, -643, -621, -599, -577, -556, -535, -514, -494, -473, -454, -434, -415, -395, -377, -358, -340, -321, -304, -286, -268, -251, -234, -217, -200, -184, -168, -152, -136, -120, -104, -89, -74, -58, -43, -29, -14, 0}; // GLOBAL: LEGO1 0x10102048 // STRING: LEGO1 0x10102040 const char* g_strACTION = "ACTION"; // GLOBAL: LEGO1 0x1010209c // STRING: LEGO1 0x10101f58 const char* g_strOBJECT = "OBJECT"; // GLOBAL: LEGO1 0x101020b0 // STRING: LEGO1 0x10101f20 const char* g_strSOUND = "SOUND"; // GLOBAL: LEGO1 0x101020cc // STRING: LEGO1 0x100f3808 const char* g_strVISIBILITY = "VISIBILITY"; // GLOBAL: LEGO1 0x101020d0 // STRING: LEGO1 0x10101edc const char* g_strWORLD = "WORLD"; // GLOBAL: LEGO1 0x101020e4 // STRING: LEGO1 0x10101eac const char* g_parseExtraTokens = ":;";