#ifndef ACT3BRICKSTER_H #define ACT3BRICKSTER_H #include "act3actor.h" // VTABLE: LEGO1 0x100d7838 LegoPathActor // VTABLE: LEGO1 0x100d7908 LegoAnimActor // SIZE 0x1b4 class Act3Brickster : public Act3Actor { public: Act3Brickster(); ~Act3Brickster() override; void ParseAction(char* p_extra) override; // vtable+0x20 void VTable0x70(float p_und) override; // vtable+0x70 MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94 void SwitchBoundary( LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4 ) override; // vtable+0x98 MxResult VTable0x9c() override; // vtable+0x9c // SYNTHETIC: LEGO1 0x10043250 // Act3Brickster::`scalar deleting destructor' private: undefined4 m_unk0x20[15]; // 0x20 }; #endif // ACT3BRICKSTER_H