#ifndef ACT3ACTOR_H #define ACT3ACTOR_H #include "legoanimactor.h" // VTABLE: LEGO1 0x100d7668 LegoPathActor // VTABLE: LEGO1 0x100d7738 LegoAnimActor // SIZE 0x178 class Act3Actor : public LegoAnimActor { public: Act3Actor(); // FUNCTION: LEGO1 0x100431b0 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f03ac return "Act3Actor"; } MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90 MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94 // SYNTHETIC: LEGO1 0x10043330 // Act3Actor::`scalar deleting destructor' // SYNTHETIC: LEGO1 0x10040fa0 // Act3Actor::~Act3Actor private: undefined4 m_unk0x1c; // 0x1c }; #endif // ACT3ACTOR_H