#ifndef HELICOPTERSTATE_H #define HELICOPTERSTATE_H #include "decomp.h" #include "legostate.h" // VTABLE: LEGO1 0x100d5418 // SIZE 0xc class HelicopterState : public LegoState { public: // FUNCTION: LEGO1 0x1000e0d0 inline virtual const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0144 return "HelicopterState"; } // FUNCTION: LEGO1 0x1000e0e0 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, HelicopterState::ClassName()) || LegoState::IsA(p_name); } inline void SetUnknown8(MxU32 p_unk0x8) { m_unk0x8 = p_unk0x8; } inline MxU32 GetUnkown8() { return m_unk0x8; } protected: MxU32 m_unk0x8; // 0x8 }; #endif // HELICOPTERSTATE_H