#ifndef LEGOJETSKIRACEACTOR_H #define LEGOJETSKIRACEACTOR_H #include "legoracespecial.h" // VTABLE: LEGO1 0x100da208 LegoCarRaceActor // VTABLE: LEGO1 0x100da228 LegoRaceActor // VTABLE: LEGO1 0x100da230 LegoAnimActor // VTABLE: LEGO1 0x100da240 LegoPathActor // VTABLE: BETA10 0x101bd348 LegoCarRaceActor // VTABLE: BETA10 0x101bd370 LegoRaceActor // VTABLE: BETA10 0x101bd378 LegoAnimActor // VTABLE: BETA10 0x101bd390 LegoPathActor // SIZE 0x1a8 class LegoJetskiRaceActor : public virtual LegoCarRaceActor { public: LegoJetskiRaceActor(); // FUNCTION: LEGO1 0x10081d90 // FUNCTION: BETA10 0x100aa920 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0554 return "LegoJetskiRaceActor"; } // FUNCTION: LEGO1 0x10081db0 // FUNCTION: BETA10 0x100aa960 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoJetskiRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name); } MxU32 VTable0x6c( LegoPathBoundary* p_boundary, Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3 ) override; // vtable+0x6c void UpdateState(float p_time) override; // vtable+0x70 MxS32 VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edge) override; // vtable+0x1c // SYNTHETIC: LEGO1 0x10013a80 // LegoJetskiRaceActor::`vbase destructor' // SYNTHETIC: LEGO1 0x10081d50 // LegoJetskiRaceActor::`scalar deleting destructor' // SYNTHETIC: LEGO1 0x10013ba0 // LegoJetskiRaceActor::~LegoJetskiRaceActor }; // GLOBAL: LEGO1 0x100da1f0 // LegoJetskiRaceActor::`vbtable'{for `LegoJetskiRaceActor'} // GLOBAL: LEGO1 0x100da1e8 // LegoJetskiRaceActor::`vbtable'{for `LegoAnimActor'} // GLOBAL: LEGO1 0x100da1d8 // LegoJetskiRaceActor::`vbtable'{for `LegoRaceActor'} // GLOBAL: LEGO1 0x100da1c8 // LegoJetskiRaceActor::`vbtable'{for `LegoCarRaceActor'} #endif // LEGOJETSKIRACEACTOR_H