#ifndef ACT1STATE_H #define ACT1STATE_H #include "legonamedtexture.h" #include "legostate.h" #include "roi/legoroi.h" // VTABLE: LEGO1 0x100d7028 // SIZE 0x26c class Act1State : public LegoState { public: enum ElevatorFloor { c_floor1 = 1, c_floor2, c_floor3 }; enum { e_unk953 = 953, e_unk954 = 954, e_unk955 = 955, }; // SIZE 0x4c class NamedPlane { public: // FUNCTION: LEGO1 0x10033800 NamedPlane() {} inline void SetName(const char* p_name) { m_name = p_name; } inline const MxString* GetName() const { return &m_name; } // FUNCTION: LEGO1 0x100344d0 MxResult Serialize(LegoFile* p_file) { if (p_file->IsWriteMode()) { p_file->WriteString(m_name); p_file->WriteVector3(m_point1); p_file->WriteVector3(m_point2); p_file->WriteVector3(m_point3); } else if (p_file->IsReadMode()) { p_file->ReadString(m_name); p_file->ReadVector3(m_point1); p_file->ReadVector3(m_point2); p_file->ReadVector3(m_point3); } return SUCCESS; } private: MxString m_name; // 0x00 Mx3DPointFloat m_point1; // 0x10 Mx3DPointFloat m_point2; // 0x24 Mx3DPointFloat m_point3; // 0x38 }; Act1State(); // FUNCTION: LEGO1 0x100338a0 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0154 return "Act1State"; } // FUNCTION: LEGO1 0x100338b0 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Act1State::ClassName()) || LegoState::IsA(p_name); } MxBool SetFlag() override; // vtable+0x18 MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c void FUN_10034660(); void FUN_100346a0(); void FUN_10034b60(); void FUN_10034d00(); inline MxU32 GetUnknown18() { return m_unk0x018; } inline ElevatorFloor GetElevatorFloor() { return (ElevatorFloor) m_elevFloor; } inline MxU8 GetUnknown21() { return m_unk0x021; } inline void SetUnknown18(MxU32 p_unk0x18) { m_unk0x018 = p_unk0x18; } inline void SetElevatorFloor(ElevatorFloor p_elevFloor) { m_elevFloor = p_elevFloor; } inline void SetUnknown21(MxU8 p_unk0x21) { m_unk0x021 = p_unk0x21; } // SYNTHETIC: LEGO1 0x10033960 // Act1State::`scalar deleting destructor' friend class Isle; friend class SkateBoard; protected: MxS32* m_unk0x008; // 0x008 FIXME: count for m_unk0x008 MxS16 m_unk0x00c; // 0x00c undefined2 m_unk0x00e; // 0x00e undefined2 m_unk0x010; // 0x010 undefined m_unk0x012; // 0x012 MxS32 m_unk0x014; // 0x014 MxU32 m_unk0x018; // 0x018 MxS16 m_elevFloor; // 0x01c MxBool m_unk0x01e; // 0x01e MxBool m_unk0x01f; // 0x01f MxBool m_planeActive; // 0x020 undefined m_unk0x021; // 0x021 MxBool m_unk0x022; // 0x022 undefined m_unk0x023; // 0x023 NamedPlane m_unk0x024; // 0x024 NamedPlane m_unk0x070; // 0x070 NamedPlane m_unk0x0bc; // 0x0bc NamedPlane m_unk0x108; // 0x108 LegoNamedTexture* m_unk0x154; // 0x154 LegoNamedTexture* m_unk0x158; // 0x158 LegoNamedTexture* m_unk0x15c; // 0x15c MxCore* m_unk0x160; // 0x160 NamedPlane m_unk0x164; // 0x164 LegoNamedTexture* m_unk0x1b0; // 0x1b0 LegoNamedTexture* m_unk0x1b4; // 0x1b4 MxCore* m_unk0x1b8; // 0x1b8 NamedPlane m_unk0x1bc; // 0x1bc LegoNamedTexture* m_unk0x208; // 0x208 MxCore* m_unk0x20c; // 0x20c NamedPlane m_unk0x210; // 0x210 LegoNamedTexture* m_unk0x25c; // 0x25c LegoNamedTexture* m_unk0x260; // 0x260 LegoNamedTexture* m_unk0x264; // 0x264 MxCore* m_unk0x268; // 0x268 }; // FUNCTION: LEGO1 0x10033a70 // Act1State::NamedPlane::~NamedPlane #endif // ACT1STATE_H