#ifndef REALTIME_H #define REALTIME_H #include "matrix.h" #include "roi.h" #define NORMVEC3(dst, src) \ { \ double len = sqrt(NORMSQRD3(src)); \ VDS3(dst, src, len); \ } void CalcLocalTransform(const Vector3& p_posVec, const Vector3& p_dirVec, const Vector3& p_upVec, Matrix4& p_outMatrix); // utility to help derived ROI classes implement // update_world_bounding_volumes() using a modelling sphere void CalcWorldBoundingVolumes(const BoundingSphere& modelling_sphere, const Matrix4& local2world, BoundingBox&, BoundingSphere&); #endif // REALTIME_H