#ifndef LEGOPATHACTOR_H #define LEGOPATHACTOR_H #include "legoactor.h" #include "misc/legounknown.h" #include "mxgeometry/mxmatrix.h" #include "mxtypes.h" struct LegoEdge; class LegoPathBoundary; class LegoPathController; class LegoUnknown100db7f4; // VTABLE: LEGO1 0x100d6e28 // SIZE 0x154 class LegoPathActor : public LegoActor { public: LegoPathActor(); ~LegoPathActor() override; // FUNCTION: LEGO1 0x1000c430 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0114 return "LegoPathActor"; } // FUNCTION: LEGO1 0x1000c440 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name); } void ParseAction(char* p_extra) override; // vtable+0x20 virtual MxS32 VTable0x68(Vector3&, Vector3&, Vector3&); // vtable+0x68 virtual MxU32 VTable0x6c( LegoPathBoundary* p_boundary, Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3 ); // vtable+0x6c virtual void VTable0x70(float p_time); // vtable+0x70 virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74 // FUNCTION: LEGO1 0x10002d20 virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78 // FUNCTION: LEGO1 0x10002d30 virtual MxU8 GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c virtual MxResult VTable0x80( Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4 ); // vtable+0x80 virtual MxResult VTable0x84( LegoPathBoundary* p_boundary, float p_time, Vector3& p_p1, Vector3& p_p4, LegoUnknown100db7f4& p_destEdge, float p_destScale ); // vtable+0x84 virtual MxResult VTable0x88( LegoPathBoundary* p_boundary, float p_time, LegoEdge& p_srcEdge, float p_srcScale, LegoUnknown100db7f4& p_destEdge, float p_destScale ); // vtable+0x88 virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c // FUNCTION: LEGO1 0x10002d40 virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90 // FUNCTION: LEGO1 0x10002d50 virtual MxResult VTable0x94(LegoPathActor*, MxBool) { return 0; } // vtable+0x94 virtual void VTable0x98(); // vtable+0x98 virtual MxResult WaitForAnimation(); // vtable+0x9c // FUNCTION: LEGO1 0x10002d60 virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0 virtual void VTable0xa4(MxU8&, MxS32&); // vtable+0xa4 virtual void VTable0xa8(); // vtable+0xa8 // FUNCTION: LEGO1 0x10002d70 virtual void VTable0xac(MxFloat p_unk0x13c) { m_unk0x13c = p_unk0x13c; } // vtable+0xac // FUNCTION: LEGO1 0x10002d80 virtual MxFloat VTable0xb0() { return m_unk0x13c; } // vtable+0xb0 // FUNCTION: LEGO1 0x10002d90 virtual MxFloat VTable0xb4() { return m_unk0x140; } // vtable+0xb4 // FUNCTION: LEGO1 0x10002da0 virtual MxFloat VTable0xb8() { return m_unk0x144; } // vtable+0xb8 // FUNCTION: LEGO1 0x10002db0 virtual void VTable0xbc(MxFloat p_unk0x140) { m_unk0x140 = p_unk0x140; } // vtable+0xbc // FUNCTION: LEGO1 0x10002dc0 virtual void VTable0xc0(MxFloat p_unk0x144) { m_unk0x144 = p_unk0x144; } // vtable+0xc0 // FUNCTION: LEGO1 0x10002dd0 virtual void VTable0xc4() {} // vtable+0xc4 // FUNCTION: LEGO1 0x10002de0 virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8 inline LegoPathBoundary* GetBoundary() { return m_boundary; } inline MxU32 GetState() { return m_state; } inline LegoPathController* GetController() { return m_controller; } inline void SetBoundary(LegoPathBoundary* p_boundary) { m_boundary = p_boundary; } inline void SetState(MxU32 p_state) { m_state = p_state; } inline void ClearController() { m_controller = NULL; } // SYNTHETIC: LEGO1 0x1002d800 // LegoPathActor::`scalar deleting destructor' protected: MxFloat m_BADuration; // 0x78 MxFloat m_unk0x7c; // 0x7c MxFloat m_actorTime; // 0x80 MxFloat m_lastTime; // 0x84 LegoPathBoundary* m_boundary; // 0x88 LegoUnknown m_unk0x8c; // 0x8c MxU32 m_state; // 0xdc LegoEdge* m_destEdge; // 0xe0 MxFloat m_unk0xe4; // 0xe4 undefined m_unk0xe8; // 0xe8 undefined m_unk0xe9; // 0xe9 MxBool m_userNavFlag; // 0xea MxMatrix m_unk0xec; // 0xec undefined* m_unk0x134; // 0x134 LegoPathController* m_controller; // 0x138 MxFloat m_unk0x13c; // 0x13c MxFloat m_unk0x140; // 0x140 MxFloat m_unk0x144; // 0x144 MxU8 m_unk0x148; // 0x148 MxS32 m_unk0x14c; // 0x14c MxFloat m_unk0x150; // 0x150 }; #endif // LEGOPATHACTOR_H