#ifndef MXVARIABLE_H #define MXVARIABLE_H #include "mxcore.h" #include "mxstring.h" // VTABLE: LEGO1 0x100d7498 // SIZE 0x24 class MxVariable { public: MxVariable() {} MxVariable(const char* p_key) { m_key = p_key; m_key.ToUpperCase(); } MxVariable(const char* p_key, const char* p_value) { m_key = p_key; m_key.ToUpperCase(); m_value = p_value; } // FUNCTION: LEGO1 0x1003bea0 virtual MxString* GetValue() { return &m_value; } // FUNCTION: LEGO1 0x1003beb0 virtual void SetValue(const char* p_value) { m_value = p_value; } // FUNCTION: LEGO1 0x1003bec0 virtual void Destroy() { delete this; } inline const MxString* GetKey() const { return &m_key; } protected: MxString m_key; // 0x04 MxString m_value; // 0x14 }; // SYNTHETIC: LEGO1 0x1003bf40 // MxVariable::~MxVariable #endif // MXVARIABLE_H