#include "mxregionlist.h" #include "mxregion.h" // OFFSET: LEGO1 0x100c33e0 void MxRegionListParent::Destroy(MxRegionTopBottom* p_topBottom) { if (p_topBottom) { if (p_topBottom->m_leftRightList) delete p_topBottom->m_leftRightList; delete p_topBottom; } } // OFFSET: LEGO1 0x100c4e80 void MxRegionLeftRightListParent::Destroy(MxRegionLeftRight* p_leftRight) { delete p_leftRight; }