#include "islepathactor.h" DECOMP_SIZE_ASSERT(IslePathActor, 0x160) // Probably in header // OFFSET: LEGO1 0x10002df0 STUB void IslePathActor::VTable0xd0() { // TODO } // OFFSET: LEGO1 0x10002e00 STUB void IslePathActor::VTable0xdc() { // TODO } // OFFSET: LEGO1 0x10002e70 STUB void IslePathActor::VTable0xcc() { // TODO } // OFFSET: LEGO1 0x10002e80 STUB void IslePathActor::VTable0xd4() { // TODO } // OFFSET: LEGO1 0x10002e90 STUB void IslePathActor::VTable0xd8() { // TODO } // End header // OFFSET: LEGO1 0x1001a200 IslePathActor::IslePathActor() { this->m_pLegoWorld = NULL; this->m_unk13c = 6.0; this->m_unk15c = 1.0; this->m_unk158 = 0; } // OFFSET: LEGO1 0x1001a280 MxResult IslePathActor::InitFromMxDSObject(MxDSObject& p_dsObject) { return MxEntity::InitFromMxDSObject(p_dsObject); } // OFFSET: LEGO1 0x1001a350 STUB void IslePathActor::VTable0xe0() { // TODO } // OFFSET: LEGO1 0x1001a3f0 STUB void IslePathActor::VTable0xe4() { // TODO } // OFFSET: LEGO1 0x1001b2a0 STUB void IslePathActor::VTable0xe8(MxU32 p_1, MxBool p_2, MxU8 p_3) { // TODO } // OFFSET: LEGO1 0x1001b5b0 STUB void IslePathActor::VTable0xec() { // TODO }