#include "mxdssound.h" // OFFSET: LEGO1 0x100c92c0 MxDSSound::MxDSSound() { this->m_lastField = 0x4f; this->SetType(MxDSType_Sound); } // OFFSET: LEGO1 0x100c9470 MxDSSound::~MxDSSound() { }