#include "legobackgroundcolor.h" #include "legoomni.h" #include "legoutil.h" #include "legovideomanager.h" const char *Delimiter = "\t"; const char *set = "set"; const char *reset = "reset"; // OFFSET: LEGO1 0x1003bfb0 LegoBackgroundColor::LegoBackgroundColor(const char *name, const char *colorString) { m_name = name; m_name.ToUpperCase(); SetColorString(colorString); } // OFFSET: LEGO1 0x1003c070 void LegoBackgroundColor::SetColorString(const char *colorString) { m_name = colorString; m_string.ToLowerCase(); float converted_r; float converted_b; float converted_g; LegoVideoManager *videomanager = VideoManager(); if (videomanager && colorString) { int length = strlen(colorString) + 1; char *colorStringCopy = new char[length]; strcpy(colorStringCopy, colorString); char *colorStringSplit = strtok(colorStringCopy, Delimiter); if (!strcmp(colorStringSplit, set)) { char *hue = strtok(0, Delimiter); if (hue) h = atoi(hue) * 0.01; char *sat = strtok(0, Delimiter); if (sat) s = atoi(sat) * 0.01; char *val = strtok(0, Delimiter); if (val) v = atoi(val) * 0.01; } else if (!strcmp(colorStringSplit, reset)) { // reset it ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b); videomanager->SetSkyColor(converted_r, converted_g, converted_b); } delete[] colorStringCopy; } }