#ifndef LEGORACEACTOR_H #define LEGORACEACTOR_H #include "legoanimactor.h" #include "realtime/matrix.h" /* VTABLE: LEGO1 0x100d5b78 LegoAnimActor VTABLE: LEGO1 0x100d5b88 LegoPathActor VTABLE: LEGO1 0x100d5c54 LegoRaceActor */ // SIZE 0x180 class LegoRaceActor : public virtual LegoAnimActor { public: LegoRaceActor(); // FUNCTION: LEGO1 0x10014af0 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0bf4 return "LegoRaceActor"; } // FUNCTION: LEGO1 0x10014b10 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoRaceActor::ClassName()) || LegoAnimActor::IsA(p_name); } void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&) override; // vtable+0x68 void VTable0x70(float p_float) override; // vtable+0x70 void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90 MxS32 VTable0x94() override; // vtable+0x94 // FUNCTION: LEGO1 0x10014aa0 virtual MxResult FUN_10014aa0() { return SUCCESS; } // SYNTHETIC: LEGO1 0x10014ab0 // LegoRaceActor::`scalar deleting destructor' private: undefined4 m_unk0x08; // 0x08 }; #endif // LEGORACEACTOR_H