#ifndef LEGOANIMATIONMANAGER_H #define LEGOANIMATIONMANAGER_H #include "animstate.h" #include "decomp.h" #include "legotraninfolist.h" #include "mxcore.h" // SIZE 0x18 struct Character { char* m_name; // 0x00 undefined m_unk0x04[0x10]; // 0x04 MxBool m_active; // 0x14 }; // VTABLE: LEGO1 0x100d8c18 // SIZE 0x500 class LegoAnimationManager : public MxCore { public: LegoAnimationManager(); ~LegoAnimationManager() override; MxLong Notify(MxParam& p_param) override; // vtable+0x04 MxResult Tickle() override; // vtable+0x08 // FUNCTION: LEGO1 0x1005ec80 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f7508 return "LegoAnimationManager"; } // FUNCTION: LEGO1 0x1005ec90 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name); } void FUN_1005ee80(MxBool); void FUN_1005ef10(); void FUN_1005f0b0(); void FUN_1005f6d0(MxBool); MxResult LoadScriptInfo(MxS32 p_scriptIndex); MxBool FUN_10060140(char* p_name, MxU32& p_index); MxResult ReadAnimInfo(LegoFile* p_file, AnimInfo* p_info); MxResult ReadModelInfo(LegoFile* p_file, ModelInfo* p_info); void FUN_100603c0(); void FUN_10061010(undefined4); void FUN_100617c0(MxS32, MxU16&, MxU32&); MxS8 FUN_10062360(char*); void FUN_10064670(MxBool); static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig); // SYNTHETIC: LEGO1 0x1005ed10 // LegoAnimationManager::`scalar deleting destructor' private: void Init(); undefined4 m_unk0x08; // 0x08 MxU16 m_animCount; // 0x0c MxU16 m_unk0x0e; // 0x0e MxU32 m_unk0x10; // 0x10 AnimInfo* m_anims; // 0x14 undefined m_unk0x018[8]; // 0x18 LegoTranInfoList* m_tranInfoList; // 0x20 LegoTranInfoList* m_tranInfoList2; // 0x24 undefined4 m_unk0x28[2]; // 0x28 undefined4 m_unk0x30[2]; // 0x30 undefined m_unk0x38; // 0x38 undefined m_unk0x39; // 0x39 undefined m_unk0x3a; // 0x3a undefined m_unk0x3b[0x3c1]; // 0x3b undefined4 m_unk0x3fc; // 0x3fc MxU8 m_unk0x400; // 0x400 undefined m_unk0x401; // 0x401 MxU8 m_unk0x402; // 0x402 undefined m_unk0x403[0x1d]; // 0x403 AnimState* m_animState; // 0x420 undefined4 m_unk0x424; // 0x424 undefined m_unk0x428; // 0x428 undefined m_unk0x429; // 0x429 undefined m_unk0x42a; // 0x42a undefined m_unk0x42b; // 0x42b undefined4 m_unk0x42c; // 0x42c undefined m_unk0x430; // 0x430 undefined m_unk0x431[0xcf]; // 0x431 }; #endif // LEGOANIMATIONMANAGER_H