#include "mxstreamchunklist.h" #include "mxstreamchunk.h" DECOMP_SIZE_ASSERT(MxStreamChunkList, 0x18); DECOMP_SIZE_ASSERT(MxStreamChunkListCursor, 0x10); // OFFSET: LEGO1 0x100b5900 MxS8 MxStreamChunkList::Compare(MxStreamChunk* p_a, MxStreamChunk* p_b) { return p_a == p_b ? 0 : p_a < p_b ? -1 : 1; } // OFFSET: LEGO1 0x100b5920 void MxStreamChunkList::Destroy(MxStreamChunk* p_chunk) { if (p_chunk) delete p_chunk; }