#ifndef ISLEACTOR_H #define ISLEACTOR_H #include "legoactor.h" // VTABLE 0x100d5178 class IsleActor : public LegoActor { public: // OFFSET: LEGO1 0x1000e660 inline virtual const char* ClassName() const override // vtable+0x0c { // 0x100f07dc return "IsleActor"; } // OFFSET: LEGO1 0x1000e670 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, IsleActor::ClassName()) || LegoActor::IsA(name); } }; #endif // ISLEACTOR_H