#ifndef MXDSMULTIACTION_H #define MXDSMULTIACTION_H #include "mxdsaction.h" #include "decomp.h" // VTABLE 0x100dcef0 // SIZE 0x9c class MxDSMultiAction : public MxDSAction { public: MxDSMultiAction(); virtual ~MxDSMultiAction() override; // OFFSET: LEGO1 0x100c9f50 inline virtual const char *ClassName() const override // vtable+0x0c { // 0x10101dbc return "MxDSMultiAction"; } // OFFSET: LEGO1 0x100c9f60 inline virtual MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, MxDSMultiAction::ClassName()) || MxDSAction::IsA(name); } undefined4 m_unk0x94; undefined4 m_unk0x98; }; #endif // MXDSMULTIACTION_H