#include "mxdsmultiaction.h" DECOMP_SIZE_ASSERT(MxDSMultiAction, 0x9c) // OFFSET: LEGO1 0x100c9b90 MxDSMultiAction::MxDSMultiAction() { // TODO this->SetType(MxDSType_MultiAction); } // OFFSET: LEGO1 0x100ca060 STUB MxDSMultiAction::~MxDSMultiAction() { // TODO }