name: Build on: [push, pull_request] jobs: build-current-toolchain: name: 'Current ${{ matrix.toolchain.name }}' runs-on: windows-latest defaults: run: shell: ${{ matrix.toolchain.shell }} strategy: fail-fast: false matrix: toolchain: - { name: 'MSVC', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true } - { name: 'msys2 mingw32', shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686, clang-tidy: true, werror: true } - { name: 'msys2 clang32', shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686, clang-tidy: true, werror: true, no-dx5-libs: true } steps: - name: Set up MSYS2 if: ${{ !!matrix.toolchain.msystem }} uses: msys2/setup-msys2@v2 with: msystem: ${{ matrix.toolchain.msystem }} install: >- ${{ matrix.toolchain.msys-env }}-cc ${{ matrix.toolchain.msys-env }}-cmake ${{ matrix.toolchain.msys-env }}-ninja ${{ matrix.toolchain.msys-env }}-clang-tools-extra - name: Setup cmake if: matrix.toolchain.setup-cmake uses: jwlawson/actions-setup-cmake@v1.13 - name: Setup ninja if: matrix.toolchain.setup-ninja uses: ashutoshvarma/setup-ninja@master - name: Setup vcvars if: matrix.toolchain.setup-msvc uses: ilammy/msvc-dev-cmd@v1 with: arch: amd64_x86 # Use the 64-bit x64-native cross tools to build 32-bit x86 code - uses: actions/checkout@v4 - name: Build run: | cmake -S . -B build -GNinja \ -DCMAKE_BUILD_TYPE=Debug \ -DISLE_USE_DX5_LIBS=${{ !matrix.toolchain.no-dx5-libs }} \ -DENABLE_CLANG_TIDY=${{ !!matrix.toolchain.clang-tidy }} \ -DISLE_WERROR=${{ !!matrix.toolchain.werror }} \ -Werror=dev cmake --build build -- -k0 build: name: 'MSVC 4.20' runs-on: windows-latest steps: - uses: actions/checkout@v4 - uses: actions/checkout@v4 with: repository: 'itsmattkc/msvc420' path: msvc420 - name: Setup cmake uses: jwlawson/actions-setup-cmake@v1.13 with: # Use minimum supported version cmake-version: '3.13.x' - name: Patch MSVC 4.2 run: | python tools/patch_c2.py msvc420/bin/C2.EXE - name: Build shell: cmd run: | call .\msvc420\bin\VCVARS32.BAT x86 cmake -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo -G "NMake Makefiles" cmake --build build - name: Upload Artifact uses: actions/upload-artifact@master with: name: Win32 path: | build/ISLE.EXE build/ISLE.PDB build/LEGO1.DLL build/LEGO1.PDB compare: name: 'Compare with master' needs: build runs-on: windows-latest steps: - uses: actions/checkout@master - uses: actions/download-artifact@master with: name: Win32 path: build - name: Restore cached original binaries id: cache-original-binaries uses: actions/cache/restore@v3 with: path: legobin key: legobin - name: Download original island binares if: ${{ !steps.cache-original-binaries.outputs.cache-hit }} run: | C:\msys64\usr\bin\wget.exe https://legoisland.org/download/ISLE.EXE --directory-prefix=legobin C:\msys64\usr\bin\wget.exe https://legoisland.org/download/LEGO1.DLL --directory-prefix=legobin - name: Cache original binaries if: ${{ !steps.cache-original-binaries.outputs.cache-hit }} uses: actions/cache/save@v3 with: path: legobin key: legobin - name: Install python packages shell: bash run: | pip install -r tools/requirements.txt - name: Summarize Accuracy shell: bash run: | python3 tools/reccmp/reccmp.py -S ISLEPROGRESS.SVG --svg-icon tools/reccmp/isle.png -H ISLEPROGRESS.HTML legobin/ISLE.EXE build/ISLE.EXE build/ISLE.PDB . | tee ISLEPROGRESS.TXT python3 tools/reccmp/reccmp.py -S LEGO1PROGRESS.SVG -T 4252 --svg-icon tools/reccmp/lego1.png -H LEGO1PROGRESS.HTML legobin/LEGO1.DLL build/LEGO1.DLL build/LEGO1.PDB . | tee LEGO1PROGRESS.TXT - name: Compare Accuracy With Current Master shell: bash run: | # Compare with current master curl -fLSs -o ISLEPROGRESS-OLD.TXT https://github.com/isledecomp/isle/releases/download/continuous/ISLEPROGRESS.TXT curl -fLSs -o LEGO1PROGRESS-OLD.TXT https://github.com/isledecomp/isle/releases/download/continuous/LEGO1PROGRESS.TXT diff -u0 ISLEPROGRESS-OLD.TXT ISLEPROGRESS.TXT || true diff -u0 LEGO1PROGRESS-OLD.TXT LEGO1PROGRESS.TXT || true - name: Test Exports shell: bash run: | python3 tools/verexp/verexp.py legobin/LEGO1.DLL build/LEGO1.DLL - name: Check Vtables shell: bash run: | python3 tools/vtable/vtable.py legobin/ISLE.EXE build/ISLE.EXE build/ISLE.PDB . python3 tools/vtable/vtable.py legobin/LEGO1.DLL build/LEGO1.DLL build/LEGO1.PDB . - name: Upload Artifact uses: actions/upload-artifact@master with: name: Accuracy Report path: | ISLEPROGRESS.* LEGO1PROGRESS.* upload: name: 'Upload artifacts' needs: [build, compare] runs-on: ubuntu-latest if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' && github.repository == 'isledecomp/isle' }} steps: - uses: actions/checkout@v4 with: repository: 'probonopd/uploadtool' - uses: actions/download-artifact@master with: name: Win32 path: build - uses: actions/download-artifact@master with: name: Accuracy Report - name: Upload Continuous Release env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} UPLOAD_KEY: ${{ secrets.UPLOAD_KEY }} run: | ./upload.sh \ build/ISLE.EXE \ build/LEGO1.DLL \ ISLEPROGRESS.* \ LEGO1PROGRESS.* curl -X POST -F key=$UPLOAD_KEY -F 'file=@ISLEPROGRESS.SVG' https://legoisland.org/progress/ curl -X POST -F key=$UPLOAD_KEY -F 'file=@LEGO1PROGRESS.SVG' https://legoisland.org/progress/