#ifndef MXRECT32_H #define MXRECT32_H #include "mxpoint32.h" #include "mxsize32.h" // SIZE 0x10 class MxRect32 { public: MxRect32() {} MxRect32(MxS32 p_left, MxS32 p_top, MxS32 p_right, MxS32 p_bottom) { this->m_left = p_left; this->m_top = p_top; this->m_right = p_right; this->m_bottom = p_bottom; } MxRect32(const MxPoint32& p_point, const MxSize32& p_size) { CopyFrom(p_point, p_size); } MxRect32(const MxRect32& p_a, const MxRect32& p_b) { m_left = Max(p_a.m_left, p_b.m_left); m_top = Max(p_a.m_top, p_b.m_top); m_right = Min(p_a.m_right, p_b.m_right); m_bottom = Min(p_a.m_bottom, p_b.m_bottom); } MxRect32(const MxRect32& p_rect) { CopyFrom(p_rect); } MxRect32& operator=(const MxRect32& p_rect) { CopyFrom(p_rect); return *this; } inline void Intersect(const MxRect32& p_rect) { m_left = Max(p_rect.m_left, m_left); m_top = Max(p_rect.m_top, m_top); m_right = Min(p_rect.m_right, m_right); m_bottom = Min(p_rect.m_bottom, m_bottom); } inline void SetPoint(const MxPoint32& p_point) { this->m_left = p_point.GetX(); this->m_top = p_point.GetY(); } inline void AddPoint(const MxPoint32& p_point) { this->m_left += p_point.GetX(); this->m_top += p_point.GetY(); this->m_right += p_point.GetX(); this->m_bottom += p_point.GetY(); } inline void SetSize(const MxSize32& p_size) { this->m_right = p_size.GetWidth(); this->m_bottom = p_size.GetHeight(); } inline void UpdateBounds(const MxRect32& p_rect) { m_left = Min(m_left, p_rect.m_left); m_top = Min(m_top, p_rect.m_top); m_right = Max(m_right, p_rect.m_right); m_bottom = Max(m_bottom, p_rect.m_bottom); } inline MxBool IsValid() const { return m_left < m_right && m_top < m_bottom; } inline MxBool IntersectsWith(const MxRect32& p_rect) const { return m_left < p_rect.m_right && p_rect.m_left < m_right && m_top < p_rect.m_bottom && p_rect.m_top < m_bottom; } inline MxS32 GetWidth() const { return (m_right - m_left) + 1; } inline MxS32 GetHeight() const { return (m_bottom - m_top) + 1; } inline MxPoint32 GetPoint() const { return MxPoint32(this->m_left, this->m_top); } inline MxSize32 GetSize() const { return MxSize32(this->m_right, this->m_bottom); } inline MxS32 GetLeft() const { return m_left; } inline MxS32 GetTop() const { return m_top; } inline MxS32 GetRight() const { return m_right; } inline MxS32 GetBottom() const { return m_bottom; } inline void SetLeft(MxS32 p_left) { m_left = p_left; } inline void SetTop(MxS32 p_top) { m_top = p_top; } inline void SetRight(MxS32 p_right) { m_right = p_right; } inline void SetBottom(MxS32 p_bottom) { m_bottom = p_bottom; } inline void CopyFrom(const MxRect32& p_rect) { this->m_left = p_rect.m_left; this->m_top = p_rect.m_top; this->m_right = p_rect.m_right; this->m_bottom = p_rect.m_bottom; } inline void CopyFrom(const MxPoint32& p_point, const MxSize32& p_size) { this->m_left = p_point.GetX(); this->m_top = p_point.GetY(); this->m_right = p_size.GetWidth() + p_point.GetX(); this->m_bottom = p_size.GetHeight() + p_point.GetY(); } private: inline static MxS32 Min(MxS32 p_a, MxS32 p_b) { return p_a <= p_b ? p_a : p_b; }; inline static MxS32 Max(MxS32 p_a, MxS32 p_b) { return p_a <= p_b ? p_b : p_a; }; MxS32 m_left; // 0x00 MxS32 m_top; // 0x04 MxS32 m_right; // 0x08 MxS32 m_bottom; // 0x0c }; #endif // MXRECT32_H