#ifndef MXHASHTABLE_H #define MXHASHTABLE_H #include "mxcore.h" #include "mxtypes.h" #define HASH_TABLE_INIT_SIZE 128 #define HASH_TABLE_OPT_NO_EXPAND 0 #define HASH_TABLE_OPT_EXPAND_ADD 1 #define HASH_TABLE_OPT_EXPAND_MULTIPLY 2 template class MxHashTableCursor; template class MxHashTableNode { public: MxHashTableNode() {} MxHashTableNode(T* p_obj, MxU32 p_hash) { m_obj = p_obj; m_hash = p_hash; m_prev = NULL; m_next = NULL; } // private: T* m_obj; MxU32 m_hash; MxHashTableNode* m_prev; MxHashTableNode* m_next; }; // See MxOmni::Create // VTABLE 0x100dc1b0 template class HashTableParent : public MxCore { public: HashTableParent() { m_numKeys = 0; m_customDestructor = Destroy; } // OFFSET: LEGO1 0x100afd30 static void Destroy(T*){}; // OFFSET: LEGO1 0x100afcd0 virtual MxS8 Compare(T*, T*) = 0; protected: MxU32 m_numKeys; // +0x8 void (*m_customDestructor)(T*); // +0xc }; // VTABLE 0x100dc1e8 template class MxHashTable : protected HashTableParent { public: MxHashTable() { m_numSlots = HASH_TABLE_INIT_SIZE; m_slots = new MxHashTableNode*[HASH_TABLE_INIT_SIZE]; memset(m_slots, 0, sizeof(MxHashTableNode*) * m_numSlots); m_resizeOption = HASH_TABLE_OPT_NO_EXPAND; } virtual ~MxHashTable(); void Resize(); void Add(T*); virtual MxS8 Compare(T*, T*) = 0; // OFFSET: LEGO1 0x100afdc0 virtual MxU32 Hash(T*) = 0; // FIXME: use of friend here? friend class MxHashTableCursor; protected: void _NodeInsert(MxHashTableNode*); MxHashTableNode** m_slots; // +0x10 MxU32 m_numSlots; // +0x14 MxU32 m_autoResizeRatio; int m_resizeOption; // +0x1c // FIXME: or FIXME? This qword is used as an integer or double depending // on the value of m_resizeOption. Hard to say whether this is how the devs // did it, but a simple cast in either direction doesn't match. union { MxU32 m_increaseAmount; double m_increaseFactor; }; }; template class MxHashTableCursor : public MxCore { public: MxHashTableCursor(MxHashTable* p_hashTable) { m_table = p_hashTable; m_match = NULL; } MxBool Find(T* p_obj) { MxU32 hash = m_table->Hash(p_obj); int bucket = hash % m_table->m_numSlots; MxHashTableNode* t = m_table->m_slots[bucket]; while (t) { if (t->m_hash == hash && !m_table->Compare(t->m_obj, p_obj)) m_match = t; t = t->m_next; } return m_match != NULL; } void GetMatch(T*& p_obj) { if (m_match) { p_obj = m_match->m_obj; } } void DeleteMatch() { // Cut the matching node out of the linked list // by updating pointer references. if (m_match->m_prev) { m_match->m_prev->m_next = m_match->m_next; } else { // No "prev" node, so move "next" to the head of the list. int bucket = m_match->m_hash % m_table->m_numSlots; m_table->m_slots[bucket] = m_match->m_next; } if (m_match->m_next) m_match->m_next->m_prev = m_match->m_prev; m_table->m_customDestructor(m_match->m_obj); delete m_match; m_table->m_numKeys--; } private: MxHashTable* m_table; MxHashTableNode* m_match; }; template // OFFSET: LEGO1 0x100b0bd0 MxHashTable::~MxHashTable() { for (int i = 0; i < m_numSlots; i++) { MxHashTableNode* t = m_slots[i]; while (t) { MxHashTableNode* next = t->m_next; this->m_customDestructor(t->m_obj); delete t; t = next; } } this->m_numKeys = 0; memset(m_slots, 0, sizeof(MxHashTableNode*) * m_numSlots); delete[] m_slots; } template // OFFSET: LEGO1 0x100b7ab0 inline void MxHashTable::Resize() { // Save a reference to the current table // so we can walk nodes and re-insert MxU32 old_size = m_numSlots; MxHashTableNode** old_table = m_slots; switch (m_resizeOption) { case HASH_TABLE_OPT_EXPAND_ADD: m_numSlots = old_size + m_increaseAmount; break; case HASH_TABLE_OPT_EXPAND_MULTIPLY: m_numSlots = old_size * m_increaseFactor; break; } MxHashTableNode** new_table = new MxHashTableNode*[m_numSlots]; // FIXME: order? m_numKeys set after `rep stosd` m_slots = new_table; memset(m_slots, 0, sizeof(MxHashTableNode*) * m_numSlots); this->m_numKeys = 0; for (int i = 0; i != old_size; i++) { MxHashTableNode* t = old_table[i]; while (t) { MxHashTableNode* next = t->m_next; _NodeInsert(t); t = next; } } delete[] old_table; } template // OFFSET: LEGO1 0x100b7b80 inline void MxHashTable::_NodeInsert(MxHashTableNode* p_node) { int bucket = p_node->m_hash % m_numSlots; p_node->m_next = m_slots[bucket]; if (m_slots[bucket]) m_slots[bucket]->m_prev = p_node; m_slots[bucket] = p_node; this->m_numKeys++; } template inline void MxHashTable::Add(T* p_newobj) { if (m_resizeOption && ((this->m_numKeys + 1) / m_numSlots) > m_autoResizeRatio) MxHashTable::Resize(); MxU32 hash = Hash(p_newobj); MxHashTableNode* node = new MxHashTableNode(p_newobj, hash); MxHashTable::_NodeInsert(node); } #endif // MXHASHTABLE_H