#ifndef ANIMSTATE_H #define ANIMSTATE_H #include "legostate.h" // VTABLE 0x100d8d80 // SIZE 0x1c class AnimState : public LegoState { public: AnimState(); virtual ~AnimState() override; // vtable+0x0 // OFFSET: LEGO1 0x10065070 inline virtual const char* ClassName() const override // vtable+0x0c { // 0x100f0460 return "AnimState"; } // OFFSET: LEGO1 0x10065080 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, AnimState::ClassName()) || LegoState::IsA(name); } }; #endif // ANIMSTATE_H