#ifndef SCORESTATE_H #define SCORESTATE_H #include "legostate.h" // VTABLE 0x100d53f8 // SIZE 0xc class ScoreState : public LegoState { public: // OFFSET: LEGO1 0x1000de40 inline virtual const char *ClassName() const override // vtable+0x0c { // 0x100f0084 return "ScoreState"; }; // OFFSET: LEGO1 0x1000de50 inline virtual MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, ScoreState::ClassName()) || LegoState::IsA(name); }; virtual MxBool VTable0x14() override; // vtable+0x14 virtual MxBool VTable0x18() override; // vtable+0x18 private: MxBool m_unk0x08; }; #endif // SCORESTATE_H