#include "scorestate.h" DECOMP_SIZE_ASSERT(ScoreState, 0x0C); // OFFSET: LEGO1 0x1000de20 MxBool ScoreState::VTable0x14() { return FALSE; } // OFFSET: LEGO1 0x1000de30 MxBool ScoreState::VTable0x18() { m_unk0x08 = TRUE; return TRUE; }