#include "orientableroi.h" #include "decomp.h" #include DECOMP_SIZE_ASSERT(OrientableROI, 0xdc) // FUNCTION: LEGO1 0x100a4420 OrientableROI::OrientableROI() { FILLVEC3(m_world_bounding_box.Min(), 888888.8); FILLVEC3(m_world_bounding_box.Max(), -888888.8); ZEROVEC3(m_world_bounding_sphere.Center()); m_world_bounding_sphere.Radius() = 0.0; ZEROVEC3(m_world_velocity); IDENTMAT4(m_local2world); m_unk0xd4 = 0; m_unk0xd8 |= Flag_Bit1 | Flag_Bit2; } // FUNCTION: LEGO1 0x100a5910 void OrientableROI::VTable0x1c() { UpdateWorldBoundingVolumes(); UpdateWorldVelocity(); } // FUNCTION: LEGO1 0x100a5930 void OrientableROI::SetLocalTransform(const Matrix4& p_transform) { reinterpret_cast(m_local2world) = p_transform; UpdateWorldBoundingVolumes(); UpdateWorldVelocity(); } // FUNCTION: LEGO1 0x100a5960 void OrientableROI::VTable0x24(const MxMatrix& p_transform) { MxMatrix l_matrix(m_local2world); m_local2world.Product(p_transform, l_matrix); UpdateWorldBoundingVolumes(); UpdateWorldVelocity(); } // FUNCTION: LEGO1 0x100a59b0 void OrientableROI::UpdateWorldData(const MxMatrix& p_transform) { MxMatrix l_matrix(m_local2world); m_local2world.Product(l_matrix, p_transform); UpdateWorldBoundingVolumes(); UpdateWorldVelocity(); // iterate over comps if (m_comp) for (CompoundObject::iterator iter = m_comp->begin(); !(iter == m_comp->end()); iter++) { ROI* child = *iter; static_cast(child)->UpdateWorldData(p_transform); } } // FUNCTION: LEGO1 0x100a5a50 void OrientableROI::UpdateWorldVelocity() { } // FUNCTION: LEGO1 0x100a5d80 const float* OrientableROI::GetWorldVelocity() const { return m_world_velocity.GetData(); } // FUNCTION: LEGO1 0x100a5d90 const BoundingBox& OrientableROI::GetWorldBoundingBox() const { return m_world_bounding_box; } // FUNCTION: LEGO1 0x100a5da0 const BoundingSphere& OrientableROI::GetWorldBoundingSphere() const { return m_world_bounding_sphere; }