#ifndef LEGOUTIL_H #define LEGOUTIL_H #include "extra.h" #include "misc/legostorage.h" #include "misc/legotexture.h" #include "mxstring.h" #include "mxtypes.h" #include "mxutil.h" #include class MxAtomId; class LegoEntity; class LegoAnimPresenter; class LegoTexture; // SIZE 0x14 class NamedTexture { public: ~NamedTexture() { delete m_texture; } // FUNCTION: LEGO1 0x1003f920 const MxString* GetName() const { return &m_name; } LegoTexture* GetTexture() { return m_texture; } private: MxString m_name; // 0x00 LegoTexture* m_texture; // 0x04 }; void FUN_1003e050(LegoAnimPresenter* p_presenter); Extra::ActionType MatchActionString(const char*); void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender); void SetCameraControllerFromIsle(); void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut); MxBool FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id); void FUN_1003ef00(MxBool); void SetAppCursor(WPARAM p_wparam); MxBool FUN_1003ef60(); MxBool RemoveFromWorld(MxAtomId& p_atomId1, MxS32 p_id1, MxAtomId& p_atomId2, MxS32 p_id2); void SetLightPosition(MxU32); NamedTexture* ReadNamedTexture(LegoFile* p_file); void FUN_1003f540(LegoFile* p_file, const char* p_filename); void WriteNamedTexture(LegoFile* p_file, NamedTexture* p_texture); // SYNTHETIC: LEGO1 0x10034b40 // LegoTexture::`scalar deleting destructor' #endif // LEGOUTIL_H