#include "MxStringVariable.h" #include "mxstring.h" // OFFSET: LEGO1 0x1003bec0 MxStringVariable::~MxStringVariable() { delete &m_colorString; delete &m_name; } // OFFSET: LEGO1 0x1003bea0 MxString *MxStringVariable::GetColorString() { return &m_colorString; } // OFFSET: LEGO1 0x1003beb0 void MxStringVariable::SetColorString(const char *colorString) { m_colorString = colorString; }