# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 !IF "$(CFG)" == "" CFG=LEGO1 - Win32 Release !MESSAGE No configuration specified. Defaulting to LEGO1 - Win32 Release. !ENDIF !IF "$(CFG)" != "LEGO1 - Win32 Release" && "$(CFG)" != "LEGO1 - Win32 Debug" &&\ "$(CFG)" != "ISLE - Win32 Release" && "$(CFG)" != "ISLE - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE on this makefile !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "isle.mak" CFG="LEGO1 - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "LEGO1 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "LEGO1 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ISLE - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "ISLE - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF ################################################################################ # Begin Project # PROP Target_Last_Scanned "isle - Win32 Debug" !IF "$(CFG)" == "LEGO1 - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "LEGO1\Release" # PROP BASE Intermediate_Dir "LEGO1\Release" # PROP BASE Target_Dir "LEGO1" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "LEGO1\Release" # PROP Intermediate_Dir "LEGO1\Release" # PROP Target_Dir "LEGO1" OUTDIR=.\LEGO1\Release INTDIR=.\LEGO1\Release ALL : ".\Release\LEGO1.DLL" CLEAN : -@erase "$(INTDIR)\dllmain.obj" -@erase "$(INTDIR)\legonavcontroller.obj" -@erase "$(INTDIR)\legoomni.obj" -@erase "$(INTDIR)\mxautolocker.obj" -@erase "$(INTDIR)\mxcore.obj" -@erase "$(INTDIR)\mxcriticalsection.obj" -@erase "$(INTDIR)\mxomni.obj" -@erase "$(INTDIR)\mxomnicreateflags.obj" -@erase "$(INTDIR)\mxomnicreateparam.obj" -@erase "$(INTDIR)\mxomnicreateparambase.obj" -@erase "$(INTDIR)\mxstring.obj" -@erase "$(INTDIR)\mxtimer.obj" -@erase "$(INTDIR)\mxvideoparam.obj" -@erase "$(INTDIR)\mxvideoparamflags.obj" -@erase "$(INTDIR)\vc40.pdb" -@erase ".\Release\LEGO1.DLL" -@erase ".\Release\LEGO1.EXP" -@erase ".\Release\LEGO1.LIB" -@erase ".\Release\LEGO1.PDB" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/LEGO1.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\LEGO1\Release/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 MTL_PROJ=/nologo /D "NDEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/LEGO1.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /pdb:"Release/LEGO1.PDB" /debug /machine:I386 /out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB" # SUBTRACT LINK32 /pdb:none /map LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no\ /pdb:"Release/LEGO1.PDB" /debug /machine:I386 /out:"Release/LEGO1.DLL"\ /implib:"Release/LEGO1.LIB" LINK32_OBJS= \ "$(INTDIR)\dllmain.obj" \ "$(INTDIR)\legonavcontroller.obj" \ "$(INTDIR)\legoomni.obj" \ "$(INTDIR)\mxautolocker.obj" \ "$(INTDIR)\mxcore.obj" \ "$(INTDIR)\mxcriticalsection.obj" \ "$(INTDIR)\mxomni.obj" \ "$(INTDIR)\mxomnicreateflags.obj" \ "$(INTDIR)\mxomnicreateparam.obj" \ "$(INTDIR)\mxomnicreateparambase.obj" \ "$(INTDIR)\mxstring.obj" \ "$(INTDIR)\mxtimer.obj" \ "$(INTDIR)\mxvideoparam.obj" \ "$(INTDIR)\mxvideoparamflags.obj" ".\Release\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "LEGO1\Debug" # PROP BASE Intermediate_Dir "LEGO1\Debug" # PROP BASE Target_Dir "LEGO1" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "LEGO1\Debug" # PROP Intermediate_Dir "LEGO1\Debug" # PROP Target_Dir "LEGO1" OUTDIR=.\LEGO1\Debug INTDIR=.\LEGO1\Debug ALL : ".\Debug\LEGO1.DLL" CLEAN : -@erase "$(INTDIR)\dllmain.obj" -@erase "$(INTDIR)\legonavcontroller.obj" -@erase "$(INTDIR)\legoomni.obj" -@erase "$(INTDIR)\mxautolocker.obj" -@erase "$(INTDIR)\mxcore.obj" -@erase "$(INTDIR)\mxcriticalsection.obj" -@erase "$(INTDIR)\mxomni.obj" -@erase "$(INTDIR)\mxomnicreateflags.obj" -@erase "$(INTDIR)\mxomnicreateparam.obj" -@erase "$(INTDIR)\mxomnicreateparambase.obj" -@erase "$(INTDIR)\mxstring.obj" -@erase "$(INTDIR)\mxtimer.obj" -@erase "$(INTDIR)\mxvideoparam.obj" -@erase "$(INTDIR)\mxvideoparamflags.obj" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" -@erase "$(OUTDIR)\LEGO1.exp" -@erase "$(OUTDIR)\LEGO1.lib" -@erase "$(OUTDIR)\LEGO1.pdb" -@erase ".\Debug\LEGO1.DLL" -@erase ".\Debug\LEGO1.ILK" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/LEGO1.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\LEGO1\Debug/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 MTL_PROJ=/nologo /D "_DEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/LEGO1.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/LEGO1.DLL" # SUBTRACT LINK32 /pdb:none /map LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:yes\ /pdb:"$(OUTDIR)/LEGO1.pdb" /debug /machine:I386 /out:"Debug/LEGO1.DLL"\ /implib:"$(OUTDIR)/LEGO1.lib" LINK32_OBJS= \ "$(INTDIR)\dllmain.obj" \ "$(INTDIR)\legonavcontroller.obj" \ "$(INTDIR)\legoomni.obj" \ "$(INTDIR)\mxautolocker.obj" \ "$(INTDIR)\mxcore.obj" \ "$(INTDIR)\mxcriticalsection.obj" \ "$(INTDIR)\mxomni.obj" \ "$(INTDIR)\mxomnicreateflags.obj" \ "$(INTDIR)\mxomnicreateparam.obj" \ "$(INTDIR)\mxomnicreateparambase.obj" \ "$(INTDIR)\mxstring.obj" \ "$(INTDIR)\mxtimer.obj" \ "$(INTDIR)\mxvideoparam.obj" \ "$(INTDIR)\mxvideoparamflags.obj" ".\Debug\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "ISLE - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ISLE\Release" # PROP BASE Intermediate_Dir "ISLE\Release" # PROP BASE Target_Dir "ISLE" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ISLE\Release" # PROP Intermediate_Dir "ISLE\Release" # PROP Target_Dir "ISLE" OUTDIR=.\ISLE\Release INTDIR=.\ISLE\Release ALL : "LEGO1 - Win32 Release" ".\Release\ISLE.EXE" CLEAN : -@erase "$(INTDIR)\define.obj" -@erase "$(INTDIR)\isle.obj" -@erase "$(INTDIR)\isle.res" -@erase "$(INTDIR)\main.obj" -@erase "$(INTDIR)\mxomnicreateparambase.obj" -@erase "$(INTDIR)\vc40.pdb" -@erase ".\Release\ISLE.EXE" -@erase ".\Release\ISLE.PDB" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /W3 /GX /Zi /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /ML /W3 /GX /Zi /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D\ "_WINDOWS" /Fp"$(INTDIR)/ISLE.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\ISLE\Release/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 MTL_PROJ=/nologo /D "NDEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isle.res" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/ISLE.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Release/ISLE.PDB" /debug /machine:I386 /out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext" # SUBTRACT LINK32 /pdb:none LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\ /incremental:no /pdb:"Release/ISLE.PDB" /debug /machine:I386\ /out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext" LINK32_OBJS= \ "$(INTDIR)\define.obj" \ "$(INTDIR)\isle.obj" \ "$(INTDIR)\isle.res" \ "$(INTDIR)\main.obj" \ "$(INTDIR)\mxomnicreateparambase.obj" \ ".\Release\LEGO1.LIB" ".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ISLE\Debug" # PROP BASE Intermediate_Dir "ISLE\Debug" # PROP BASE Target_Dir "ISLE" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "ISLE\Debug" # PROP Intermediate_Dir "ISLE\Debug" # PROP Target_Dir "ISLE" OUTDIR=.\ISLE\Debug INTDIR=.\ISLE\Debug ALL : "LEGO1 - Win32 Debug" ".\Debug\ISLE.EXE" CLEAN : -@erase "$(INTDIR)\define.obj" -@erase "$(INTDIR)\isle.obj" -@erase "$(INTDIR)\isle.res" -@erase "$(INTDIR)\main.obj" -@erase "$(INTDIR)\mxomnicreateparambase.obj" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" -@erase ".\Debug\ISLE.EXE" -@erase ".\Debug\ISLE.ILK" -@erase ".\Debug\ISLE.PDB" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "LEGO1" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "LEGO1" /D "WIN32" /D "_DEBUG" /D\ "_WINDOWS" /Fp"$(INTDIR)/ISLE.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\ISLE\Debug/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 MTL_PROJ=/nologo /D "_DEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isle.res" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/ISLE.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Debug/ISLE.PDB" /debug /machine:I386 /out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext" # SUBTRACT LINK32 /pdb:none LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\ /incremental:yes /pdb:"Debug/ISLE.PDB" /debug /machine:I386\ /out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext" LINK32_OBJS= \ "$(INTDIR)\define.obj" \ "$(INTDIR)\isle.obj" \ "$(INTDIR)\isle.res" \ "$(INTDIR)\main.obj" \ "$(INTDIR)\mxomnicreateparambase.obj" \ ".\LEGO1\Debug\LEGO1.lib" ".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF ################################################################################ # Begin Target # Name "LEGO1 - Win32 Release" # Name "LEGO1 - Win32 Debug" !IF "$(CFG)" == "LEGO1 - Win32 Release" !ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" !ENDIF ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxcore.cpp DEP_CPP_MXCOR=\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ "$(INTDIR)\mxcore.obj" : $(SOURCE) $(DEP_CPP_MXCOR) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\dllmain.cpp "$(INTDIR)\dllmain.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legoomni.cpp DEP_CPP_LEGOO=\ ".\LEGO1\lego3dmanager.h"\ ".\LEGO1\lego3dview.h"\ ".\LEGO1\legoanimationmanager.h"\ ".\LEGO1\legobuildingmanager.h"\ ".\LEGO1\legoentity.h"\ ".\LEGO1\legogamestate.h"\ ".\LEGO1\legoinputmanager.h"\ ".\LEGO1\legomodelpresenter.h"\ ".\LEGO1\legoomni.h"\ ".\LEGO1\legopartpresenter.h"\ ".\LEGO1\legoroi.h"\ ".\LEGO1\legovideomanager.h"\ ".\LEGO1\legoworldpresenter.h"\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxbackgroundaudiomanager.h"\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxdsaction.h"\ ".\LEGO1\mxdsfile.h"\ ".\LEGO1\mxdsobject.h"\ ".\LEGO1\mxomnicreateflags.h"\ ".\LEGO1\mxomnicreateparam.h"\ ".\LEGO1\mxomnicreateparambase.h"\ ".\LEGO1\mxpalette.h"\ ".\LEGO1\mxrect32.h"\ ".\LEGO1\mxresult.h"\ ".\LEGO1\mxstreamcontroller.h"\ ".\LEGO1\mxstreamer.h"\ ".\LEGO1\mxstring.h"\ ".\LEGO1\mxticklemanager.h"\ ".\LEGO1\mxtimer.h"\ ".\LEGO1\mxtransitionmanager.h"\ ".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ ".\LEGO1\viewmanager.h"\ "$(INTDIR)\legoomni.obj" : $(SOURCE) $(DEP_CPP_LEGOO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxcriticalsection.cpp DEP_CPP_MXCRI=\ ".\LEGO1\mxcriticalsection.h"\ "$(INTDIR)\mxcriticalsection.obj" : $(SOURCE) $(DEP_CPP_MXCRI) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxautolocker.cpp DEP_CPP_MXAUT=\ ".\LEGO1\mxautolocker.h"\ ".\LEGO1\mxcriticalsection.h"\ "$(INTDIR)\mxautolocker.obj" : $(SOURCE) $(DEP_CPP_MXAUT) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxtimer.cpp DEP_CPP_MXTIM=\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxtimer.h"\ "$(INTDIR)\mxtimer.obj" : $(SOURCE) $(DEP_CPP_MXTIM) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxomni.cpp DEP_CPP_MXOMN=\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxomni.h"\ ".\LEGO1\mxomnicreateflags.h"\ ".\LEGO1\mxomnicreateparam.h"\ ".\LEGO1\mxomnicreateparambase.h"\ ".\LEGO1\mxpalette.h"\ ".\LEGO1\mxrect32.h"\ ".\LEGO1\mxresult.h"\ ".\LEGO1\mxstring.h"\ ".\LEGO1\mxtimer.h"\ ".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ "$(INTDIR)\mxomni.obj" : $(SOURCE) $(DEP_CPP_MXOMN) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxvideoparam.cpp DEP_CPP_MXVID=\ ".\LEGO1\mxvideoparam.h"\ "$(INTDIR)\mxvideoparam.obj" : $(SOURCE) $(DEP_CPP_MXVID) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxvideoparamflags.cpp DEP_CPP_MXVIDE=\ ".\LEGO1\mxvideoparamflags.h"\ "$(INTDIR)\mxvideoparamflags.obj" : $(SOURCE) $(DEP_CPP_MXVIDE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxomnicreateparam.cpp DEP_CPP_MXOMNI=\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxomnicreateflags.h"\ ".\LEGO1\mxomnicreateparam.h"\ ".\LEGO1\mxomnicreateparambase.h"\ ".\LEGO1\mxpalette.h"\ ".\LEGO1\mxrect32.h"\ ".\LEGO1\mxstring.h"\ ".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ "$(INTDIR)\mxomnicreateparam.obj" : $(SOURCE) $(DEP_CPP_MXOMNI) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxomnicreateparambase.cpp DEP_CPP_MXOMNIC=\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxomnicreateflags.h"\ ".\LEGO1\mxomnicreateparam.h"\ ".\LEGO1\mxomnicreateparambase.h"\ ".\LEGO1\mxpalette.h"\ ".\LEGO1\mxrect32.h"\ ".\LEGO1\mxstring.h"\ ".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ "$(INTDIR)\mxomnicreateparambase.obj" : $(SOURCE) $(DEP_CPP_MXOMNIC)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxstring.cpp DEP_CPP_MXSTR=\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxstring.h"\ "$(INTDIR)\mxstring.obj" : $(SOURCE) $(DEP_CPP_MXSTR) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxomnicreateflags.cpp DEP_CPP_MXOMNICR=\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxomnicreateflags.h"\ "$(INTDIR)\mxomnicreateflags.obj" : $(SOURCE) $(DEP_CPP_MXOMNICR) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legonavcontroller.cpp DEP_CPP_LEGON=\ ".\LEGO1\legonavcontroller.h"\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ "$(INTDIR)\legonavcontroller.obj" : $(SOURCE) $(DEP_CPP_LEGON) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File # End Target ################################################################################ # Begin Target # Name "ISLE - Win32 Release" # Name "ISLE - Win32 Debug" !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF ################################################################################ # Begin Source File SOURCE=.\ISLE\define.cpp DEP_CPP_DEFIN=\ ".\ISLE\define.h"\ "$(INTDIR)\define.obj" : $(SOURCE) $(DEP_CPP_DEFIN) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\ISLE\isle.cpp DEP_CPP_ISLE_=\ ".\ISLE\define.h"\ ".\ISLE\isle.h"\ ".\ISLE\res\resource.h"\ ".\LEGO1\lego3dmanager.h"\ ".\LEGO1\lego3dview.h"\ ".\LEGO1\legoanimationmanager.h"\ ".\LEGO1\legobuildingmanager.h"\ ".\LEGO1\legoentity.h"\ ".\LEGO1\legogamestate.h"\ ".\LEGO1\legoinputmanager.h"\ ".\LEGO1\legomodelpresenter.h"\ ".\LEGO1\legoomni.h"\ ".\LEGO1\legopartpresenter.h"\ ".\LEGO1\legoroi.h"\ ".\LEGO1\legovideomanager.h"\ ".\LEGO1\legoworldpresenter.h"\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxbackgroundaudiomanager.h"\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxdirectdraw.h"\ ".\LEGO1\mxdsaction.h"\ ".\LEGO1\mxdsfile.h"\ ".\LEGO1\mxdsobject.h"\ ".\LEGO1\mxomni.h"\ ".\LEGO1\mxomnicreateflags.h"\ ".\LEGO1\mxomnicreateparam.h"\ ".\LEGO1\mxomnicreateparambase.h"\ ".\LEGO1\mxpalette.h"\ ".\LEGO1\mxrect32.h"\ ".\LEGO1\mxresult.h"\ ".\LEGO1\mxstreamcontroller.h"\ ".\LEGO1\mxstreamer.h"\ ".\LEGO1\mxstring.h"\ ".\LEGO1\mxticklemanager.h"\ ".\LEGO1\mxtimer.h"\ ".\LEGO1\mxtransitionmanager.h"\ ".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ ".\LEGO1\viewmanager.h"\ "$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\ISLE\main.cpp DEP_CPP_MAIN_=\ ".\ISLE\define.h"\ ".\ISLE\isle.h"\ ".\LEGO1\lego3dmanager.h"\ ".\LEGO1\lego3dview.h"\ ".\LEGO1\legoanimationmanager.h"\ ".\LEGO1\legobuildingmanager.h"\ ".\LEGO1\legoentity.h"\ ".\LEGO1\legogamestate.h"\ ".\LEGO1\legoinputmanager.h"\ ".\LEGO1\legomodelpresenter.h"\ ".\LEGO1\legoomni.h"\ ".\LEGO1\legopartpresenter.h"\ ".\LEGO1\legoroi.h"\ ".\LEGO1\legovideomanager.h"\ ".\LEGO1\legoworldpresenter.h"\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxbackgroundaudiomanager.h"\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxdsaction.h"\ ".\LEGO1\mxdsfile.h"\ ".\LEGO1\mxdsobject.h"\ ".\LEGO1\mxomnicreateflags.h"\ ".\LEGO1\mxomnicreateparam.h"\ ".\LEGO1\mxomnicreateparambase.h"\ ".\LEGO1\mxpalette.h"\ ".\LEGO1\mxrect32.h"\ ".\LEGO1\mxresult.h"\ ".\LEGO1\mxstreamcontroller.h"\ ".\LEGO1\mxstreamer.h"\ ".\LEGO1\mxstring.h"\ ".\LEGO1\mxticklemanager.h"\ ".\LEGO1\mxtimer.h"\ ".\LEGO1\mxtransitionmanager.h"\ ".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ ".\LEGO1\viewmanager.h"\ "$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\ISLE\res\isle.rc !IF "$(CFG)" == "ISLE - Win32 Release" "$(INTDIR)\isle.res" : $(SOURCE) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)/isle.res" /i "ISLE\res" /d "NDEBUG" $(SOURCE) !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" "$(INTDIR)\isle.res" : $(SOURCE) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)/isle.res" /i "ISLE\res" /d "_DEBUG" $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxomnicreateparambase.cpp DEP_CPP_MXOMNIC=\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxomnicreateflags.h"\ ".\LEGO1\mxomnicreateparam.h"\ ".\LEGO1\mxomnicreateparambase.h"\ ".\LEGO1\mxpalette.h"\ ".\LEGO1\mxrect32.h"\ ".\LEGO1\mxstring.h"\ ".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ "$(INTDIR)\mxomnicreateparambase.obj" : $(SOURCE) $(DEP_CPP_MXOMNIC)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legoanimationmanager.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legobuildingmanager.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legogamestate.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legoinputmanager.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legomodelpresenter.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legoomni.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legopartpresenter.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legoroi.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legovideomanager.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legoworldpresenter.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxatomid.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxbackgroundaudiomanager.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxbitmap.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxbool.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxcore.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdirectdraw.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdsaction.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdsfile.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxomni.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxomnicreateflags.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxomnicreateparam.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxomnicreateparambase.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxpalette.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxrect32.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxresult.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxstreamcontroller.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxstreamer.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxstring.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxticklemanager.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxtimer.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxtransitionmanager.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxvariabletable.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxvideoparam.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxvideoparamflags.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Project Dependency # Project_Dep_Name "LEGO1" !IF "$(CFG)" == "ISLE - Win32 Release" "LEGO1 - Win32 Release" : $(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" "LEGO1 - Win32 Debug" : $(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Debug" !ENDIF # End Project Dependency # End Target # End Project ################################################################################