#ifndef LEGOANIMACTOR_H #define LEGOANIMACTOR_H #include "decomp.h" #include "legopathactor.h" /* VTABLE: LEGO1 0x100d5440 LegoPathActor VTABLE: LEGO1 0x100d5510 LegoAnimActor */ // SIZE 0x174 class LegoAnimActor : public virtual LegoPathActor { public: LegoAnimActor() { m_index = -1; } // FUNCTION: LEGO1 0x1000fb90 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f057c return "LegoAnimActor"; } // FUNCTION: LEGO1 0x1000fbb0 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoAnimActor::ClassName()) || LegoPathActor::IsA(p_name); } virtual MxResult FUN_1001c1f0(float& p_out); virtual MxResult FUN_1001c360(float, undefined4); virtual MxResult FUN_1001c450(undefined4, undefined4, undefined4, undefined4); virtual void FUN_1001c800(); // SYNTHETIC: LEGO1 0x1000fb50 // LegoAnimActor::`scalar deleting destructor' private: vector m_vector; // 0x00 MxU16 m_index; // 0x14 }; #endif // LEGOANIMACTOR_H