#include "legoanimactor.h" /* VTABLE: LEGO1 0x100d6078 LegoPathActor VTABLE: LEGO1 0x100d6148 LegoAnimActor */ // SIZE 0x1a8 class Act2Actor : public LegoAnimActor { Act2Actor(); // SYNTHETIC: LEGO1 0x1001a090 // Act2Actor::`scalar deleting destructor' private: undefined m_unk0x1c[0x34]; // 0x1c };