#include "legounksavedatawriter.h" #include "legogamestate.h" #include "roi/legoroi.h" DECOMP_SIZE_ASSERT(LegoSaveDataEntry3, 0x108); // GLOBAL: LEGO1 0x10104f20 LegoSaveDataEntry3 g_saveData3[66]; // FUNCTION: LEGO1 0x10083310 MxResult LegoUnkSaveDataWriter::WriteSaveData3(LegoStorage* p_stream) { MxResult result = FAILURE; // This should probably be a for loop but I can't figure out how to // make it match as a for loop. LegoSaveDataEntry3* entry = g_saveData3; const LegoSaveDataEntry3* end = &g_saveData3[66]; while (TRUE) { if (p_stream->Write(&entry->m_savePart1, 4) != SUCCESS) { break; } if (p_stream->Write(&entry->m_savePart2, 4) != SUCCESS) { break; } if (p_stream->Write(&entry->m_savePart3, 1) != SUCCESS) { break; } if (p_stream->Write(&entry->m_currentFrame, 1) != SUCCESS) { break; } if (p_stream->Write(&entry->m_savePart5, 1) != SUCCESS) { break; } if (p_stream->Write(&entry->m_savePart6, 1) != SUCCESS) { break; } if (p_stream->Write(&entry->m_savePart7, 1) != SUCCESS) { break; } if (p_stream->Write(&entry->m_savePart8, 1) != SUCCESS) { break; } if (p_stream->Write(&entry->m_savePart9, 1) != SUCCESS) { break; } if (p_stream->Write(&entry->m_savePart10, 1) != SUCCESS) { break; } if (++entry >= end) { result = SUCCESS; break; } } return result; } // STUB: LEGO1 0x10083500 AutoROI* LegoUnkSaveDataWriter::FUN_10083500(undefined4, undefined4) { // TODO // involves an STL map with a _Nil node at 0x100fc508 return NULL; } // STUB: LEGO1 0x10083db0 void LegoUnkSaveDataWriter::FUN_10083db0(LegoROI* p_roi) { // TODO }