#ifndef AMBULANCE_H #define AMBULANCE_H #include "islepathactor.h" // VTABLE: LEGO1 0x100d71a8 // SIZE 0x184 class Ambulance : public IslePathActor { public: Ambulance(); // FUNCTION: LEGO1 0x10035fa0 inline virtual const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f03c4 return "Ambulance"; } // FUNCTION: LEGO1 0x10035fb0 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Ambulance::ClassName()) || IslePathActor::IsA(p_name); } private: // TODO: Ambulance fields undefined m_unk0x160[4]; MxS32 m_unk0x164; MxS16 m_unk0x168; MxS16 m_unk0x16a; MxS16 m_unk0x16c; MxS16 m_unk0x16e; MxS16 m_unk0x170; MxS16 m_unk0x172; MxS32 m_unk0x174; MxS32 m_unk0x178; MxFloat m_unk0x17c; undefined m_unk0x180[4]; }; #endif // AMBULANCE_H