#ifndef SKATEBOARD_H #define SKATEBOARD_H #include "decomp.h" #include "islepathactor.h" // VTABLE: LEGO1 0x100d55f0 // SIZE 0x168 class SkateBoard : public IslePathActor { public: SkateBoard(); // FUNCTION: LEGO1 0x1000fdd0 inline virtual const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f041c return "SkateBoard"; } // FUNCTION: LEGO1 0x1000fde0 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, SkateBoard::ClassName()) || IslePathActor::IsA(p_name); } virtual MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 virtual MxU32 VTable0xcc() override; // vtable+0xcc virtual MxU32 VTable0xd0() override; // vtable+0xd0 virtual MxU32 VTable0xd4(LegoControlManagerEvent& p_param) override; // vtable+0xd4 virtual void VTable0xe4() override; // vtable+0xe4 // SYNTHETIC: LEGO1 0x1000ff60 // SkateBoard::`scalar deleting destructor' private: // TODO: SkateBoard types undefined m_unk0x160; undefined m_unk0x161[0x7]; }; #endif // SKATEBOARD_H