#include "legonavcontroller.h" int g_mouseDeadzone = 40; float g_zeroThreshold = 0.001f; float g_movementMaxSpeed = 40.0f; float g_turnMaxSpeed = 20.0f; float g_movementMaxAccel = 15.0f; float g_turnMaxAccel = 30.0f; float g_movementMinAccel = 4.0f; float g_turnMinAccel = 15.0f; float g_movementDecel = 50.0f; float g_turnDecel = 50.0f; float g_rotationSensitivity = 0.4f; MxBool g_turnUseVelocity = 0; void LegoNavController::GetDefaults(int *p_mouseDeadzone, float *p_movementMaxSpeed, float *p_turnMaxSpeed, float *p_movementMaxAccel, float *p_turnMaxAccel, float *p_movementDecel, float *p_turnDecel, float *p_movementMinAccel, float *p_turnMinAccel, float *p_rotationSensitivity, MxBool *p_turnUseVelocity) { *p_mouseDeadzone = g_mouseDeadzone; *p_movementMaxSpeed = g_movementMaxSpeed; *p_turnMaxSpeed = g_turnMaxSpeed; *p_movementMaxAccel = g_movementMaxAccel; *p_turnMaxAccel = g_turnMaxAccel; *p_movementDecel = g_movementDecel; *p_turnDecel = g_turnDecel; *p_movementMinAccel = g_movementMinAccel; *p_turnMinAccel = g_turnMinAccel; *p_rotationSensitivity = g_rotationSensitivity; *p_turnUseVelocity = g_turnUseVelocity; } void LegoNavController::SetDefaults(int p_mouseDeadzone, float p_movementMaxSpeed, float p_turnMaxSpeed, float p_movementMaxAccel, float p_turnMaxAccel, float p_movementDecel, float p_turnDecel, float p_movementMinAccel, float p_turnMinAccel, float p_rotationSensitivity, MxBool p_turnUseVelocity) { g_mouseDeadzone = p_mouseDeadzone; g_movementMaxSpeed = p_movementMaxSpeed; g_turnMaxSpeed = p_turnMaxSpeed; g_movementMaxAccel = p_movementMaxAccel; g_turnMaxAccel = p_turnMaxAccel; g_movementDecel = p_movementDecel; g_turnDecel = p_turnDecel; g_movementMinAccel = p_movementMinAccel; g_turnMinAccel = p_turnMinAccel; g_rotationSensitivity = p_rotationSensitivity; g_turnUseVelocity = p_turnUseVelocity; } void LegoNavController::ResetToDefault() { this->m_mouseDeadzone = g_mouseDeadzone; this->m_zeroThreshold = g_zeroThreshold; this->m_turnMaxAccel = g_turnMaxAccel; this->m_movementMaxAccel = g_movementMaxAccel; this->m_turnMinAccel = g_turnMinAccel; this->m_movementMinAccel = g_movementMinAccel; this->m_turnDecel = g_turnDecel; this->m_movementDecel = g_movementDecel; this->m_turnMaxSpeed = g_turnMaxSpeed; this->m_movementMaxSpeed = g_movementMaxSpeed; this->m_turnUseVelocity = g_turnUseVelocity; this->m_rotationSensitivity = g_rotationSensitivity; }