#include "legoanim.h" DECOMP_SIZE_ASSERT(LegoAnimKey, 0x08) DECOMP_SIZE_ASSERT(LegoTranslationKey, 0x14) DECOMP_SIZE_ASSERT(LegoRotationKey, 0x18) DECOMP_SIZE_ASSERT(LegoScaleKey, 0x14) DECOMP_SIZE_ASSERT(LegoMorphKey, 0x0c) DECOMP_SIZE_ASSERT(LegoAnimNodeData, 0x34) DECOMP_SIZE_ASSERT(LegoAnimActorEntry, 0x08) DECOMP_SIZE_ASSERT(LegoAnimScene, 0x24) DECOMP_SIZE_ASSERT(LegoAnim, 0x18) // STUB: LEGO1 0x1009f0a0 LegoAnimScene::LegoAnimScene() { // TODO } // STUB: LEGO1 0x1009f0d0 LegoAnimScene::~LegoAnimScene() { // TODO } // STUB: LEGO1 0x1009f200 LegoResult LegoAnimScene::Read(LegoStorage* p_storage) { // TODO return SUCCESS; } // FUNCTION: LEGO1 0x1009f900 LegoAnimKey::LegoAnimKey() { m_unk0x00 = 0; m_unk0x04 = 0; } // FUNCTION: LEGO1 0x1009f910 LegoResult LegoAnimKey::Read(LegoStorage* p_storage) { LegoResult result; LegoS32 und; if ((result = p_storage->Read(&und, sizeof(und))) != SUCCESS) { return result; } m_unk0x00 = (LegoU32) und >> 24; m_unk0x04 = und & 0xffffff; return SUCCESS; } // FUNCTION: LEGO1 0x1009f990 LegoTranslationKey::LegoTranslationKey() { m_x = 0.0F; m_y = 0.0F; m_z = 0.0F; } // FUNCTION: LEGO1 0x1009f9b0 LegoResult LegoTranslationKey::Read(LegoStorage* p_storage) { LegoResult result; if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_x, sizeof(m_x))) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_y, sizeof(m_y))) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_z, sizeof(m_z))) != SUCCESS) { return result; } if (m_x > 1e-05F || m_x < -1e-05F || m_y > 1e-05F || m_y < -1e-05F || m_z > 1e-05F || m_z < -1e-05F) { m_unk0x00 |= c_bit1; } return SUCCESS; } // FUNCTION: LEGO1 0x1009faa0 LegoRotationKey::LegoRotationKey() { m_angle = 1.0F; m_x = 0.0F; m_y = 0.0F; m_z = 0.0F; } // FUNCTION: LEGO1 0x1009fac0 LegoResult LegoRotationKey::Read(LegoStorage* p_storage) { LegoResult result; if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_angle, sizeof(m_angle))) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_x, sizeof(m_x))) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_y, sizeof(m_y))) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_z, sizeof(m_z))) != SUCCESS) { return result; } if (m_angle != 1.0F) { m_unk0x00 |= c_bit1; } return SUCCESS; } // FUNCTION: LEGO1 0x1009fba0 LegoScaleKey::LegoScaleKey() { m_x = 1.0F; m_y = 1.0F; m_z = 1.0F; } // FUNCTION: LEGO1 0x1009fbc0 LegoResult LegoScaleKey::Read(LegoStorage* p_storage) { LegoResult result; if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_x, sizeof(m_x))) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_y, sizeof(m_y))) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_z, sizeof(m_z))) != SUCCESS) { return result; } if (m_x > 1.00001 || m_x < 0.99999 || m_y > 1.00001 || m_y < 0.99999 || m_z > 1.00001 || m_z < 0.99999) { m_unk0x00 |= c_bit1; } return SUCCESS; } // STUB: LEGO1 0x1009fcf0 LegoAnimNodeData::LegoAnimNodeData() { // TODO } // FUNCTION: LEGO1 0x1009fda0 LegoAnimNodeData::~LegoAnimNodeData() { if (m_name) { delete[] m_name; } if (m_translationKeys) { delete[] m_translationKeys; } if (m_rotationKeys) { delete[] m_rotationKeys; } if (m_scaleKeys) { delete[] m_scaleKeys; } if (m_morphKeys) { delete[] m_morphKeys; } } // FUNCTION: LEGO1 0x1009fe60 LegoResult LegoAnimNodeData::Read(LegoStorage* p_storage) { LegoResult result; LegoU32 length; if ((result = p_storage->Read(&length, sizeof(length))) != SUCCESS) { return result; } if (m_name) { delete[] m_name; m_name = NULL; } if (length) { m_name = new LegoChar[length + 1]; if ((result = p_storage->Read(m_name, length)) != SUCCESS) { return result; } m_name[length] = '\0'; } LegoU32 i; if ((result = p_storage->Read(&m_numTranslationKeys, sizeof(m_numTranslationKeys))) != SUCCESS) { return result; } if (m_translationKeys) { delete[] m_translationKeys; m_translationKeys = NULL; } if (m_numTranslationKeys) { m_translationKeys = new LegoTranslationKey[m_numTranslationKeys]; for (i = 0; i < m_numTranslationKeys; i++) { if ((result = m_translationKeys[i].Read(p_storage)) != SUCCESS) { return result; } } } if ((result = p_storage->Read(&m_numRotationKeys, sizeof(m_numRotationKeys))) != SUCCESS) { return result; } if (m_rotationKeys) { delete[] m_rotationKeys; m_rotationKeys = NULL; } if (m_numRotationKeys) { m_rotationKeys = new LegoRotationKey[m_numRotationKeys]; for (i = 0; i < m_numRotationKeys; i++) { if ((result = m_rotationKeys[i].Read(p_storage)) != SUCCESS) { return result; } } } if ((result = p_storage->Read(&m_numScaleKeys, sizeof(m_numScaleKeys))) != SUCCESS) { return result; } if (m_scaleKeys) { delete[] m_scaleKeys; m_scaleKeys = NULL; } if (m_numScaleKeys) { m_scaleKeys = new LegoScaleKey[m_numScaleKeys]; for (i = 0; i < m_numScaleKeys; i++) { if ((result = m_scaleKeys[i].Read(p_storage)) != SUCCESS) { return result; } } } if ((result = p_storage->Read(&m_numMorphKeys, sizeof(m_numMorphKeys))) != SUCCESS) { return result; } if (m_morphKeys) { delete[] m_morphKeys; m_morphKeys = NULL; } if (m_numMorphKeys) { m_morphKeys = new LegoMorphKey[m_numMorphKeys]; for (i = 0; i < m_numMorphKeys; i++) { if ((result = m_morphKeys[i].Read(p_storage)) != SUCCESS) { return result; } } } return SUCCESS; } // STUB: LEGO1 0x100a01e0 LegoResult LegoAnimNodeData::Write(LegoStorage* p_storage) { // TODO return SUCCESS; } // FUNCTION: LEGO1 0x100a0b30 LegoAnim::LegoAnim() { m_duration = 0; m_actors = NULL; m_numActors = 0; m_scene = NULL; } // FUNCTION: LEGO1 0x100a0bc0 LegoAnim::~LegoAnim() { if (m_actors != NULL) { for (LegoU32 i = 0; i < m_numActors; i++) { delete[] m_actors[i].m_name; } delete[] m_actors; } if (m_scene != NULL) { delete m_scene; } } // FUNCTION: LEGO1 0x100a0c70 LegoResult LegoAnim::Read(LegoStorage* p_storage, LegoS32 p_parseScene) { LegoResult result = FAILURE; LegoU32 length, i; if (p_storage->Read(&length, sizeof(length)) != SUCCESS) { goto done; } m_actors = new LegoAnimActorEntry[length]; m_numActors = 0; for (i = 0; i < length; i++) { LegoU32 length; if (p_storage->Read(&length, sizeof(length)) != SUCCESS) { goto done; } if (length) { m_actors[i].m_name = new LegoChar[length + 1]; if (p_storage->Read(m_actors[i].m_name, length) != SUCCESS) { goto done; } m_actors[i].m_name[length] = '\0'; if (p_storage->Read(&m_actors[i].m_unk0x04, sizeof(m_actors[i].m_unk0x04)) != SUCCESS) { goto done; } } m_numActors++; } if ((result = p_storage->Read(&m_duration, sizeof(m_duration))) != SUCCESS) { goto done; } if (p_parseScene) { m_scene = new LegoAnimScene(); result = m_scene->Read(p_storage); if (result != SUCCESS) { goto done; } } result = LegoTree::Read(p_storage); done: if (result != SUCCESS && m_actors != NULL) { for (i = 0; i < m_numActors; i++) { delete[] m_actors[i].m_name; } m_numActors = 0; delete[] m_actors; m_actors = NULL; } return result; } // STUB: LEGO1 0x100a0e30 LegoResult LegoAnim::Write(LegoStorage* p_storage) { // TODO return SUCCESS; } // FUNCTION: LEGO1 0x100a0f60 LegoMorphKey::LegoMorphKey() { m_unk0x08 = NULL; } // FUNCTION: LEGO1 0x100a0f70 LegoResult LegoMorphKey::Read(LegoStorage* p_storage) { LegoResult result; if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) { return result; } result = p_storage->Read(&m_unk0x08, sizeof(m_unk0x08)); return result == SUCCESS ? SUCCESS : result; }