#include "towtrack.h" #include "legogamestate.h" #include "legovariables.h" #include "legoworld.h" #include "misc.h" #include "mxmisc.h" #include "mxtimer.h" #include "mxvariabletable.h" DECOMP_SIZE_ASSERT(TowTrack, 0x180) DECOMP_SIZE_ASSERT(TowTrackMissionState, 0x28) // FUNCTION: LEGO1 0x1004c720 TowTrack::TowTrack() { m_unk0x168 = 0; m_unk0x16a = -1; m_state = NULL; m_unk0x16c = 0; m_unk0x170 = -1; m_unk0x16e = 0; m_unk0x174 = -1; m_unk0x13c = 40.0; m_unk0x178 = 1.0; } // FUNCTION: LEGO1 0x1004c9e0 // FUNCTION: BETA10 0x100f6bf1 MxResult TowTrack::Create(MxDSAction& p_dsAction) { MxResult result = IslePathActor::Create(p_dsAction); if (result == SUCCESS) { m_world = CurrentWorld(); if (m_world) { m_world->Add(this); } m_state = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState"); if (!m_state) { m_state = new TowTrackMissionState(); m_state->m_unk0x08 = 0; GameState()->RegisterState(m_state); } } VariableTable()->SetVariable(g_varTOWFUEL, "1.0"); m_unk0x178 = 1.0; m_time = Timer()->GetTime(); return result; } // STUB: LEGO1 0x1004cb10 void TowTrack::VTable0x70(float p_float) { // TODO } // FUNCTION: LEGO1 0x1004cc40 void TowTrack::CreateState() { m_state = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState"); if (m_state == NULL) { m_state = (TowTrackMissionState*) GameState()->CreateState("TowTrackMissionState"); } } // STUB: LEGO1 0x1004cc80 MxLong TowTrack::Notify(MxParam& p_param) { // TODO return 0; } // STUB: LEGO1 0x1004cd30 MxU32 TowTrack::VTable0xd8(LegoEndAnimNotificationParam& p_param) { // TODO return 0; } // STUB: LEGO1 0x1004d330 MxU32 TowTrack::VTable0xdc(MxType19NotificationParam& p_param) { // TODO return 0; } // STUB: LEGO1 0x1004d690 MxU32 TowTrack::HandleClick() { // TODO return 0; } // STUB: LEGO1 0x1004d8f0 void TowTrack::VTable0xe4() { // TODO } // STUB: LEGO1 0x1004d9e0 MxU32 TowTrack::HandleControl(LegoControlManagerEvent& p_param) { // TODO return 0; } // STUB: LEGO1 0x1004dab0 void TowTrack::FUN_1004dab0() { // TODO } // STUB: LEGO1 0x1004dad0 void TowTrack::FUN_1004dad0() { // TODO } // STUB: LEGO1 0x1004db10 void TowTrack::FUN_1004db10() { // TODO } // STUB: LEGO1 0x1004dbe0 void TowTrack::FUN_1004dbe0() { // TODO } // FUNCTION: LEGO1 0x1004dd30 TowTrackMissionState::TowTrackMissionState() { m_unk0x12 = 0; m_unk0x14 = 0; m_unk0x16 = 0; m_unk0x08 = 0; m_unk0x18 = 0; m_unk0x0c = 0; m_unk0x1a = 0; m_unk0x10 = 0; m_score1 = 0; m_score2 = 0; m_score3 = 0; m_score4 = 0; m_score5 = 0; } // FUNCTION: LEGO1 0x1004dde0 MxResult TowTrackMissionState::Serialize(LegoFile* p_legoFile) { LegoState::Serialize(p_legoFile); if (p_legoFile->IsReadMode()) { p_legoFile->Read(&m_unk0x12, sizeof(m_unk0x12)); p_legoFile->Read(&m_unk0x14, sizeof(m_unk0x14)); p_legoFile->Read(&m_unk0x16, sizeof(m_unk0x16)); p_legoFile->Read(&m_unk0x18, sizeof(m_unk0x18)); p_legoFile->Read(&m_unk0x1a, sizeof(m_unk0x1a)); p_legoFile->Read(&m_score1, sizeof(m_score1)); p_legoFile->Read(&m_score2, sizeof(m_score2)); p_legoFile->Read(&m_score3, sizeof(m_score3)); p_legoFile->Read(&m_score4, sizeof(m_score4)); p_legoFile->Read(&m_score5, sizeof(m_score5)); } else if (p_legoFile->IsWriteMode()) { MxU16 write = m_unk0x12; p_legoFile->Write(&write, sizeof(m_unk0x12)); write = m_unk0x14; p_legoFile->Write(&write, sizeof(m_unk0x12)); write = m_unk0x16; p_legoFile->Write(&write, sizeof(m_unk0x12)); write = m_unk0x18; p_legoFile->Write(&write, sizeof(m_unk0x12)); write = m_unk0x1a; p_legoFile->Write(&write, sizeof(m_unk0x12)); write = m_score1; p_legoFile->Write(&write, sizeof(m_unk0x12)); write = m_score2; p_legoFile->Write(&write, sizeof(m_unk0x12)); write = m_score3; p_legoFile->Write(&write, sizeof(m_unk0x12)); write = m_score4; p_legoFile->Write(&write, sizeof(m_unk0x12)); write = m_score5; p_legoFile->Write(&write, sizeof(m_unk0x12)); } return SUCCESS; }