#include "legoactor.h" DECOMP_SIZE_ASSERT(LegoActor, 0x78) // Probably in header // OFFSET: LEGO1 0x10002cc0 MxFloat LegoActor::VTable0x50() { return m_unk68; } // OFFSET: LEGO1 0x10002cd0 void LegoActor::VTable0x54(MxFloat p_unk) { m_unk68 = p_unk; } // OFFSET: LEGO1 0x10002ce0 void LegoActor::VTable0x58(MxFloat p_unk) { m_unk70 = p_unk; } // OFFSET: LEGO1 0x10002cf0 MxFloat LegoActor::VTable0x5c() { return m_unk70; } // OFFSET: LEGO1 0x10002d00 undefined LegoActor::VTable0x60() { return m_unk74; } // OFFSET: LEGO1 0x10002d10 void LegoActor::VTable0x64(undefined p_unk) { m_unk74 = p_unk; } // End header // OFFSET: LEGO1 0x1002d110 LegoActor::LegoActor() { m_unk68 = 0.0f; m_unk6c = 0; m_unk70 = 0.0f; m_unk10 = 0; m_unk74 = 0; }