#include "mxcriticalsection.h" #include // 0x10101e78 int g_useMutex = 0; // OFFSET: LEGO1 0x100b6d20 MxCriticalSection::MxCriticalSection() { HANDLE mutex; if (g_useMutex != 0) { mutex = CreateMutexA(NULL, FALSE, NULL); this->m_mutex = mutex; return; } InitializeCriticalSection(&this->m_criticalSection); this->m_mutex = NULL; } // OFFSET: LEGO1 0x100b6d60 MxCriticalSection::~MxCriticalSection() { if (this->m_mutex != NULL) { CloseHandle(this->m_mutex); return; } DeleteCriticalSection(&this->m_criticalSection); } // OFFSET: LEGO1 0x100b6e00 void MxCriticalSection::SetDoMutex() { g_useMutex = 1; } // OFFSET: LEGO1 0x100b6d80 void MxCriticalSection::Enter() { DWORD result; FILE* file; if (this->m_mutex != NULL) { result = WaitForSingleObject(this->m_mutex, 5000); if (result == WAIT_FAILED) { file = fopen("C:\\DEADLOCK.TXT", "a"); if (file != NULL) { fprintf(file, "mutex timeout occurred!\n"); fclose(file); } abort(); } } else { EnterCriticalSection(&this->m_criticalSection); } } // OFFSET: LEGO1 0x100b6de0 void MxCriticalSection::Leave() { if (this->m_mutex != NULL) { ReleaseMutex(this->m_mutex); return; } LeaveCriticalSection(&this->m_criticalSection); }