#include "define.h"

// GLOBAL: LEGO1 0x1010141c
MxS32 g_mxcoreCount[101] = {0,     -6643, -5643, -5058, -4643, -4321, -4058, -3836, -3643, -3473, -3321, -3184, -3058,
							-2943, -2836, -2736, -2643, -2556, -2473, -2395, -2321, -2251, -2184, -2120, -2058, -2000,
							-1943, -1888, -1836, -1785, -1736, -1689, -1643, -1599, -1556, -1514, -1473, -1434, -1395,
							-1358, -1321, -1286, -1251, -1217, -1184, -1152, -1120, -1089, -1058, -1029, -1000, -971,
							-943,  -915,  -888,  -862,  -836,  -810,  -785,  -761,  -736,  -713,  -689,  -666,  -643,
							-621,  -599,  -577,  -556,  -535,  -514,  -494,  -473,  -454,  -434,  -415,  -395,  -377,
							-358,  -340,  -321,  -304,  -286,  -268,  -251,  -234,  -217,  -200,  -184,  -168,  -152,
							-136,  -120,  -104,  -89,   -74,   -58,   -43,   -29,   -14,   0};

// GLOBAL: LEGO1 0x10102048
// STRING: LEGO1 0x10102040
const char* g_strACTION = "ACTION";

// GLOBAL: LEGO1 0x1010209c
// STRING: LEGO1 0x10101f58
const char* g_strOBJECT = "OBJECT";

// GLOBAL: LEGO1 0x101020b0
// STRING: LEGO1 0x10101f20
const char* g_strSOUND = "SOUND";

// GLOBAL: LEGO1 0x101020cc
// STRING: LEGO1 0x100f3808
const char* g_strVISIBILITY = "VISIBILITY";

// GLOBAL: LEGO1 0x101020d0
// STRING: LEGO1 0x10101edc
const char* g_strWORLD = "WORLD";

// GLOBAL: LEGO1 0x101020e4
// STRING: LEGO1 0x10101eac
const char* g_parseExtraTokens = ":;";