#include "legolocomotionanimpresenter.h" #include "legomain.h" #include "legoworld.h" #include "misc.h" DECOMP_SIZE_ASSERT(LegoLocomotionAnimPresenter, 0xd8) // FUNCTION: LEGO1 0x1006cdd0 LegoLocomotionAnimPresenter::LegoLocomotionAnimPresenter() { Init(); } // FUNCTION: LEGO1 0x1006d050 LegoLocomotionAnimPresenter::~LegoLocomotionAnimPresenter() { Destroy(TRUE); } // FUNCTION: LEGO1 0x1006d0b0 void LegoLocomotionAnimPresenter::Init() { m_unk0xc0 = 0; m_unk0xc4 = 0; m_unk0xcc = -1; m_unk0xd0 = -1; m_unk0xc8 = 0; m_unk0xd4 = 0; } // FUNCTION: LEGO1 0x1006d0e0 void LegoLocomotionAnimPresenter::Destroy(MxBool p_fromDestructor) { m_criticalSection.Enter(); if (m_unk0xc4) { delete[] m_unk0xc4; } if (m_unk0xc8) { delete m_unk0xc8; } m_roiMap = NULL; Init(); m_criticalSection.Leave(); if (!p_fromDestructor) { LegoAnimPresenter::Destroy(); } } // FUNCTION: LEGO1 0x1006d140 MxResult LegoLocomotionAnimPresenter::CreateAnim(MxStreamChunk* p_chunk) { MxResult result = LegoAnimPresenter::CreateAnim(p_chunk); return result == SUCCESS ? SUCCESS : result; } // STUB: LEGO1 0x1006d160 MxResult LegoLocomotionAnimPresenter::AddToManager() { return MxVideoPresenter::AddToManager(); } // FUNCTION: LEGO1 0x1006d5b0 void LegoLocomotionAnimPresenter::Destroy() { Destroy(FALSE); } // FUNCTION: LEGO1 0x1006d5c0 void LegoLocomotionAnimPresenter::PutFrame() { // Empty } // FUNCTION: LEGO1 0x1006d5d0 void LegoLocomotionAnimPresenter::ReadyTickle() { LegoLoopingAnimPresenter::ReadyTickle(); if (m_currentWorld != NULL && m_currentTickleState == e_starting) { m_currentWorld->Add(this); if (m_compositePresenter != NULL) { SendToCompositePresenter(Lego()); } m_unk0xd4++; } } // STUB: LEGO1 0x1006d610 void LegoLocomotionAnimPresenter::StartingTickle() { // TODO } // FUNCTION: LEGO1 0x1006d660 void LegoLocomotionAnimPresenter::StreamingTickle() { if (m_unk0xd4 == 0) { EndAction(); } } // FUNCTION: LEGO1 0x1006d670 void LegoLocomotionAnimPresenter::EndAction() { if (m_action) { MxVideoPresenter::EndAction(); } } // STUB: LEGO1 0x1006d680 void LegoLocomotionAnimPresenter::FUN_1006d680(LegoAnimActor* p_actor, MxFloat p_value) { // TODO }