#include "viewmanager.h" // STUB: LEGO1 0x100a5eb0 ViewManager::ViewManager(Tgl::Renderer* pRenderer, Tgl::Group* scene, const OrientableROI* point_of_view) { } // STUB: LEGO1 0x100a60c0 ViewManager::~ViewManager() { } // STUB: LEGO1 0x100a64d0 void ViewManager::RemoveAll(ViewROI*) { // TODO } // STUB: LEGO1 0x100a6930 void ViewManager::Update(float p_previousRenderTime, float p_und2) { } // STUB: LEGO1 0x100a6d50 void ViewManager::SetResolution(int width, int height) { } // STUB: LEGO1 0x100a6d70 void ViewManager::SetFrustrum(float fov, float front, float back) { } // STUB: LEGO1 0x100a6da0 void ViewManager::SetPOVSource(const OrientableROI* point_of_view) { }