// This file was automatically generated by the actionheadergen tool. // Please do not manually edit this file. #ifndef SNDANIM_ACTIONS_H #define SNDANIM_ACTIONS_H namespace SndanimScript { #ifdef COMPAT_MODE enum Script : int { #else enum Script { #endif c_noneSndanim = -1, c_SoundAndAnim_Action = 0, c_ThisFilename = 4, c_AnimC1 = 10, c_AnimC2 = 11, c_AnimC3 = 12, c_AnimC4 = 13, c_AnimF1 = 30, c_AnimF2 = 31, c_AnimF3 = 32, c_AnimT1 = 33, c_AnimT2 = 34, c_AnimT3 = 35, c_AnimB1 = 36, c_AnimB2 = 37, c_AnimB3 = 38, c_AnimP1 = 39, c_AnimP2 = 40, c_AnimP3 = 41, c_Sound1 = 50, c_Sound2 = 51, c_Sound3 = 52, c_Sound4 = 53, c_Sound5 = 54, c_Sound6 = 55, c_Sound7 = 56, c_Sound8 = 57, c_Sound9 = 58, c_Sound10 = 59, c_Sound11 = 60, c_Sound12 = 61, c_Sound13 = 62, c_Sound14 = 63, c_Sound15 = 64, c_Sound16 = 65, c_Sound17 = 66, c_Sound18 = 67, c_Sound19 = 68, c_Sound20 = 69, c_AnimBld1 = 70, c_AnimBld2 = 71, c_AnimBld3 = 72, c_AnimBld4 = 73, c_AnimBld5 = 74, c_AnimBld6 = 75, c_AnimBld7 = 76, c_AnimBld8 = 77, c_AnimBld9 = 78, c_AnimBld10 = 79, c_AnimBld11 = 80, c_AnimBld12 = 81, c_AnimBld13 = 82, c_AnimBld14 = 83, c_AnimBld15 = 84, c_AnimBld16 = 85, c_AnimBld17 = 86, c_AnimBld18 = 87, c_TRS302_OpenJailDoor = 302, c_BRS303_CloseJailDoor = 303, c_BookWig_Flic = 400 }; } // namespace SndanimScript #endif // SNDANIM_ACTIONS_H