#include "realtimeview.h" // 0x10101048 float g_userMaxLod = 3.6f; // 0x1010104c float g_partsThreshold = 1000.0f; // OFFSET: LEGO1 0x100a5e00 float RealtimeView::GetUserMaxLOD() { // TODO return 0; } // OFFSET: LEGO1 0x100a5e10 float RealtimeView::GetPartsThreshold() { return g_partsThreshold; } // OFFSET: LEGO1 0x100a5de0 void RealtimeView::SetUserMaxLOD(float p_lod) { g_userMaxLod = p_lod; } // OFFSET: LEGO1 0x100a5df0 void RealtimeView::SetPartsThreshold(float p_threshold) { g_partsThreshold = p_threshold; }