#include "impl.h" using namespace TglImpl; // FUNCTION: LEGO1 0x100a31d0 void* GroupImpl::ImplementationDataPtr() { return reinterpret_cast(&m_data); } // FUNCTION: LEGO1 0x100a31e0 Result GroupImpl::SetTransformation(FloatMatrix4& matrix) { D3DRMMATRIX4D helper; D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper); return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix)); } // FUNCTION: LEGO1 0x100a3240 Result GroupImpl::SetColor(float r, float g, float b, float a) { // The first instruction makes no sense here: // cmp dword ptr [esp + 0x10], 0 // This compares a, which we know is a float because it immediately // gets passed into D3DRMCreateColorRGBA, but does the comparison // as though it's an int?? if (*reinterpret_cast(&a) > 0) { D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a); return ResultVal(m_data->SetColor(color)); } else { return ResultVal(m_data->SetColorRGB(r, a, b)); } } // FUNCTION: LEGO1 0x100a32b0 Result GroupImpl::SetTexture(const Texture* pTexture) { IDirect3DRMTexture* pD3DTexture = pTexture ? static_cast(pTexture)->ImplementationData() : NULL; return ResultVal(m_data->SetTexture(pD3DTexture)); } // FUNCTION: LEGO1 0x100a32e0 Result GroupImpl::GetTexture(Texture*& pTexture) { IDirect3DRMTexture* pD3DTexture; TextureImpl* holder = new TextureImpl(); Result result = ResultVal(m_data->GetTexture(&pD3DTexture)); if (result) { // Seems to actually call the first virtual method of holder here // but that doesn't make any sense since it passes three arguments // to the method (self + string constant? + an offset?). // This line makes the start of the function match and is what I // would expect to see there but it clearly isn't what's actually // there. holder->SetImplementation(pD3DTexture); } pTexture = holder; return Success; } // FUNCTION: LEGO1 0x100a33c0 Result GroupImpl::SetMaterialMode(MaterialMode mode) { D3DRMMATERIALMODE d3dMode; switch (mode) { case FromParent: d3dMode = D3DRMMATERIAL_FROMPARENT; break; case FromFrame: d3dMode = D3DRMMATERIAL_FROMFRAME; break; case FromMesh: d3dMode = D3DRMMATERIAL_FROMMESH; break; } return ResultVal(m_data->SetMaterialMode(d3dMode)); } // FUNCTION: LEGO1 0x100a3410 Result GroupImpl::Add(const Mesh* pMesh) { const MeshImpl* pMeshImpl = static_cast(pMesh); return ResultVal(m_data->AddVisual(pMeshImpl->ImplementationData()->groupMesh)); } // FUNCTION: LEGO1 0x100a3430 Result GroupImpl::Add(const Group* pGroup) { const GroupImpl* pGroupImpl = static_cast(pGroup); return ResultVal(m_data->AddVisual(pGroupImpl->m_data)); } // FUNCTION: LEGO1 0x100a3450 Result GroupImpl::Remove(const Group* pGroup) { const GroupImpl* pGroupImpl = static_cast(pGroup); return ResultVal(m_data->DeleteVisual(pGroupImpl->m_data)); } // FUNCTION: LEGO1 0x100a3480 Result GroupImpl::Remove(const Mesh* pMesh) { const MeshImpl* pMeshImpl = static_cast(pMesh); return ResultVal(m_data->DeleteVisual(pMeshImpl->ImplementationData()->groupMesh)); } // STUB: LEGO1 0x100a34b0 Result GroupImpl::RemoveAll() { return Error; } // STUB: LEGO1 0x100a34c0 Result GroupImpl::Unknown() { return Error; }